Can anyone help please?!
I am trying to make it so my player will be forced to go into a crawling animation (by pressing the ‘D’ key) to go through a specific area - to avoid activating the ‘start at the beginning of the game’ Spikes. When it is in walking animation I want the ‘start at the beginning of the game’ Spikes TO be activated. The activation all works but I want it to be de-activated when the player goes into crawling mode. I have used a switch but this isn’t doing the job.
Is this even possible?? I’d be so grateful for any help! Here is the link to my game: https://flowlab.io/game/view/1403441
This is the last issue I have and then the game is completed so I am very keen to sort out the problem ASAP if anyone is able to find some time to help me.
I have realised my error so it now works when player stands up from crawling animation which is fab but I need to prevent the player from just walking through still. So close to sorting this now!
Thanks for all your help again.