So I’m trying to make a system where you can move towers. So when they move they disable themselves so that they don’t interact with anything. But it also stops the proximities from checking if it can be placed on the tile it’s on. I can explain further, But I feel like it’s a pretty simple concept
If collisions on the tower are off you shouldn’t be able to detect it, but it sounds like the tower is the object with the proximity in it, meaning it should work.
Well like, since enemies can detect the tower. Do you think adding a separate object on top of it, while it’s being moved to detect the tiles would work? So the tower itself is disabled, but a separate object detects. I just don’t know if that’s super extra or not.
That should work, I use doubled objects a lot (one for the sprite, another for the hitbox)