I was wondering if in the next update could “radial” raycasts be added? Because while I was working on my game, I and the others working on the game would have to painstakingly add raycasts 360 degrees to the object which was kind of annoying.
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not a bad suggestion, but kind of less important
So you’re asking for a single raycast in a 360 view? Problems with that,
- What would it output?
- Can’t you just use proximity?
- If you can’t see past walls you can just adjust the raycast in a 360 view.
- If you need to use 360 raycast something is probably wrong. I did this myself and only later discovered there was a much better method
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As alpaca said, just use the proximity behavior or a proximity bundle
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Oh okay. I see you’re guys’ point. I’ll just use proximity theblock