This is an example game but might become something later. It utilizes spawning and patterns to create a demo randomly generated tunnel, with walls to prevent you from going around it. Unfortunately its hitting some kinks that Im trying to fix, but will give you a pretty general idea on how to do tunnels and such, I plan on making other patterns later.
@grazer I may actually need your help perfecting it… seriously Ive barely scraped the surface of this
It takes your position and constantly spawns lines ahead of you. When it changes the Y axis, a series of lines are made- but two filters ensure the lines dont block the hall from going into the tunnle.
I cant seem to get the rest down- like going back to default.
with which part specifically?
It gets jumbled up when it tries to loop