how do i make my fireball fly around the map each time it hits the end of the map it bounces off in a random degree and keep on doing that forever
and how to do so it over time increases the fireballs speed depending on how long you are in the map
you can make that using a random behaviour (the dice one), a number behaviour and a Velocity or Position.
Isnt that hard
hey here is a link to my game if somebody could help i would be happy
want to get the meteor to fly randomly around the room
Here is a really simple way:
This works, but has the issue that the comet doesn’t always bounce away from the wall it hits. A more sophisticated approach would be to set the rotation to a random range depending on which wall it hits.
this is how far i made it but i allways goes into the right cornor anybody can help?
Your min/max values for the random angle generation are pretty strange. That’s probably why it always ends up in that corner. I think you would want them between 0 & 360 (min 0/max 360), right?
In addition, I think you should have a different range of angles for each wall collision, so you can more selectively choose a reflection angle. The way it is set right now, the comet is likely to choose a bounce angle directly back into the wall.