I think we need a repeating option for the mouse click behavior because it’s necessary for some games and things and also because the Keyboard block has it.
Well, sure, but you just connect the down of the mouseclick to the on of a switch, and the up to the off of that switch, then make an always going through that switch.
but…the up only works on the object. say, if you wanted to hold down on a specific object and repeat until it wasn’t being pressed down on, you wouldn’t be able to know if the mouse just moved of the object (the over and out outputs for the mouse are unreliable)
wait a minute over and out isn’t that like radio speak thing XD
Then it sounds like the over and out outputs needs to be fixed,
they work over well on my part.
What’s unreliable is if you’re trying to click and drag and it moves off (30fps),
so if you moving a block with a click and drag method, I suggest the solution below: