I’m trying to make enemy 2 send the rotation to enemy 1 when it spawns it, and even though i got the message sending to work enemy 2 is never getting the message.
I think I see what you’re trying to do, there is a much better way. If you use the angle when spawning (look in image)
Then you can do ‘extract(this)(starting value)’ and it will have the number you used when you spawned the object. You can probably get the rest
This is what the ''starting value" looks like
Ik, I used to use it but i thought it was for ids only.