RPG example - beta

So I created an RPG example. This is by NO MEANS simple, the code is very complex, and it’s still in the beta process.

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I like the style of the select screen. A recommendation is now that they have text in the sprite editor use that on the “Bar” object and have different animations and that should cut down a bit of the code. That might make it harder to copy and paste into a different game, but idk, I don’t use examples often and haven’t made one yet.

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I’ll pass, that sounds like a lot of complex animations, but love the support :upside_down_face:

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I was just saying something like 3 animations for the different options listed in the dropdown type thing (attack, magic, items)

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Oh. Yeah that would make a little more sense :sweat_smile:

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ok, so the suggestion didn’t work at all and now everything’s ruined

oh not sure how that happened, seemed like it just needed a global and 3 filters hooked up to the animations. Sorry for my advice, hope you can fix it and the rest of it goes well. :slightly_frowning_face:

The games seems to be working the same as before, so you fixed it?

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yea. Took some work but I was able to fix it.

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I was expecting a rocket propeled grenade and I’m dissapointed

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Instead of using animations for custom bars, you could use my example.

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And for a simple thing like an example, the Bar behavior should work fine