So I created an RPG example. This is by NO MEANS simple, the code is very complex, and it’s still in the beta process.
I like the style of the select screen. A recommendation is now that they have text in the sprite editor use that on the “Bar” object and have different animations and that should cut down a bit of the code. That might make it harder to copy and paste into a different game, but idk, I don’t use examples often and haven’t made one yet.
I’ll pass, that sounds like a lot of complex animations, but love the support
I was just saying something like 3 animations for the different options listed in the dropdown type thing (attack, magic, items)
Oh. Yeah that would make a little more sense
ok, so the suggestion didn’t work at all and now everything’s ruined
oh not sure how that happened, seemed like it just needed a global and 3 filters hooked up to the animations. Sorry for my advice, hope you can fix it and the rest of it goes well.
The games seems to be working the same as before, so you fixed it?
yea. Took some work but I was able to fix it.
I was expecting a rocket propeled grenade and I’m dissapointed
Instead of using animations for custom bars, you could use my example.
And for a simple thing like an example, the Bar behavior should work fine