Save behavior

Hi, so I’m trying to figure out how the save behavior works and I know how to save values but I’m confused with saving the player’s position. Here’s the test game

The always is interfering with the once and isn’t loading the old position.
Creating a delay using timers and gates would allow the once to be use before the always.
You can make a delay by “Once -> timer (1) -> On” to a switch to allow the always through.
Though I would use the up outputs of the keyboard function instead of always…

Try to NEVER use an always to a save, it could:

  • create a loop that crashes the game depending how it is made
  • OR make the game really lag from always saving. (this what happens after I made the delay)

Could you send a screenshot pls

I may not be able to for a bit


I got it! Thanks