Hi, so I’m trying to figure out how the save behavior works and I know how to save values but I’m confused with saving the player’s position. Here’s the test game http://www.flowlab.io/game/play/1151097
The always is interfering with the once and isn’t loading the old position.
Creating a delay using timers and gates would allow the once to be use before the always.
You can make a delay by “Once -> timer (1) -> On” to a switch to allow the always through.
Though I would use the up outputs of the keyboard function instead of always…
Try to NEVER use an always to a save, it could:
- create a loop that crashes the game depending how it is made
- OR make the game really lag from always saving. (this what happens after I made the delay)
Could you send a screenshot pls
I may not be able to for a bit
I got it! Thanks