The four main multi-platform modes (PC and mobile) have been completed, and I'm ready for more modes
But... with new never-seen-before mechanics
Challenge mode:
3 lives, 20 levels
The levels are randomly generated but include a preset amount of enemies.
Uprising mode: you can’t shoot, and enemies now fallow you in a single file line. But sometimes a power up will appear. And when grabbed you will temporarily gain shooting abilities, and can shoot the line of enemies chasing you, earning you points.
Slowly, as the game progresses, the game speeds up. So eventually, everything ends up traveling twice as fast, including you.
Mobile:
As far as mobile is going, I'm pretty concerned. I am trying to think of a twin-stick mechanic @grazer is helping me think of a way to make reusable joysticks.
another note:
I also made a lesser version of the game that is designed to fight lag. That way people with weaker computers may play with ease. Not all the modes will be included in the future, but hey- it's better than nothing.
I need to find a way to edit it. Because as usual I don’t have the tools I need to edit it @grazer I could swap out the letters if you made a select tool and a move selection tool
Welp. Changing the name because I’ve been hit with a strike
I just appealed it because they said my game was identical to Starblast.io
The two games other than the name are not identical at all. Matter of fact, they are almost completely different. I put in “too harsh” because it should be a warning for just ONE similarity
@grazer I can’t think of a name, and even if I did, I would have to edit ALL of the title assets over three games, and I’m too lazy for that. But to be honest. I think it’s best to let go, and leave it as it is