its a 32x32 image so the full thing
I’m confused… what are you asking?
the proximity sphere needs to be the same size as the object when scaled up
Do some math, if you have your player’s size increasing by 1.2x the original, do 1.2 times the size of your proximity.
the proximity doesnt increase from the scale block
Yeah I know, I’m just saying to use a calculator… I’ll be your calculator.
What size are you making the player and what size is the proximity?
it adjusts (agar) it gets bigger over time
it even shrinks by 1/2
Okay, if it gets bigger over time, by how much?
and what is the proximity’s original size?
1-2 random and even more if it eats a player
Just use a collision buddy-
i need to check if the player is close… thats why i said proximity
or, just make an attached object that’s parent is your player’s sprite.
Have it at 0 alpha and a collision object.
then ill have to scale it
May I have a link? I’ll send some screenshots if you need any.
Everytime it collides with a point, have it add to the proximity by that amount?
but its not a 1 to 1 ratio