I was playing with Multiplayer on a game im working with my dev group. I begin to question myself, is it possible to start a server in multiplayer and saving it (Something like Minecraft or Roblox’s vip servers).
If it is possible, please tell me. Im making a game which will be crazy for an game engine like flowlab.
sadly flowlab doesent use servers flowlab uses an entirly different thing called instances once the max player limit is reached it takes all the players that didnt fit in the instance and creates a new one for them to go in does that make sense?
@glithctyrus you are wrong. @FlamesElite you could, but there are some extreme boundaries you would at least have to come close to,.if not break, to do so.
If you want an example, I can make you one, but basically every world needs it’s own save system for every player.
@glithctyrus is correct, but in a way, the first person to create a instance is like a Host.
how many can join by the creator. Then it rolls over to a new instance with another Host.
Slimes method is to register everyone who’s played the game, while the host stays on the open game to register everyone. Once the host leaves, the registrations of the “server” would reset.
It’s an unofficial version of making it your own server.