I have a question about how I can make a loosing mechanic in my Flowlab game, Its a recreation of my favourite Mario party minigame. Shy Guy says. I have been trying to come up with a solution. The game ends when you raise the wrong coloured flag, for example if the AI picks white and I choose red. the game would end there. So I am looking for some sort of animation detection system, any comments are greatly welcomed and appriciated
Here is my game link!
Any Improvements also let me know!
Thanks!
-Brian