Small bugfix update

I just deployed a small update to fix a couple of annoying bugs that have been around too long.

  • Fixed case where adding animations to an existing object played back white until reload
  • Fixed case where enlarging the game window could leave some objects invisible until reload
  • Fixed issue where editing emitting objects’ physics propertie s would not take affect immediately
  • Fixed issue where Collider trigger set to a specific object would lose the object setting on reload

Can you fix this bug too: