Some questions about the shared behavior

  1. What does the send input do?
  2. When you use the send input, are all instances of the behavior updated?
  3. When a player joins, does it sync with the already existing value?

Another question, does it sync between all objects of that type or just the one object that it’s in (like an object value)?

I haven’t used Multiplayer behaviors, but I think
It’s a multiplayer behavior that sends values to everyone in the game.