Some questions about the shared behavior

  1. What does the send input do?
  2. When you use the send input, are all instances of the behavior updated?
  3. When a player joins, does it sync with the already existing value?
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Another question, does it sync between all objects of that type or just the one object that it’s in (like an object value)?

I haven’t used Multiplayer behaviors, but I think
It’s a multiplayer behavior that sends values to everyone in the game.

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