Something is incredibly wrong

Okay, so there are 9 GUI objects that control the ships movement.

When someone takes their finger off the object, it sends a message telling the ship to turn that direction back to 0.

However, the four corner panels send a message “Stop Both” to the ship, this way it doesn’t continue to move diagonally when another panel is pressed.

So this the behaviors for the 3rd panel (Up/Right)
The other corner panels have pretty much the same thing except it tells the ship to go in 2 different directions. {“behavior”:{“nodes”:[{“x”:630,“y”:256,“name”:“Message”,“targetClassId”:2496852,“inputCount”:1,“targetEntityId”:0,“sendToLastContacted”:false,“behaviorType”:“logic.components.Message”,“outputCount”:0,“sendToEntity”:false,“msg”:“Up”,“group”:"",“id”:“1ad503e32566aa42”},{“behaviorType”:“logic.logic.Switch”,“outputCount”:1,“id”:“1ad879b368a53142”,“y”:160,"_startVal":0,“x”:450,“name”:“Switch”,“group”:"",“inputCount”:3},{“x”:630,“y”:352,“name”:“Message”,“targetClassId”:2496852,“inputCount”:1,“targetEntityId”:0,“sendToLastContacted”:false,“behaviorType”:“logic.components.Message”,“outputCount”:0,“sendToEntity”:false,“msg”:“Right”,“group”:"",“id”:“1ad503e4ae53c54a”},{“behaviorType”:“logic.triggers.Always”,“outputCount”:1,“id”:“1ad503e0fa71cf4e”,“y”:160,“x”:180,“name”:“Always”,“group”:"",“inputCount”:0},{“x”:360,“y”:384,“name”:“Message”,“targetClassId”:2496852,“inputCount”:1,“targetEntityId”:0,“sendToLastContacted”:false,“behaviorType”:“logic.components.Message”,“outputCount”:0,“sendToEntity”:false,“msg”:“Stop Both”,“group”:"",“id”:“1ad503e2393e064d”},{“behaviorType”:“logic.triggers.MouseClick”,“outputCount”:4,“id”:“1ad503e1e442f345”,“y”:256,“x”:180,“name”:“MouseClick”,“group”:"",“global”:false,“inputCount”:0}],“links”:[{“input_id”:“1ad503e32566aa42i0”,“output_id”:“1ad879b368a53142o0”},{“input_id”:“1ad879b368a53142i0”,“output_id”:“1ad503e1e442f345o1”},{“input_id”:“1ad879b368a53142i0”,“output_id”:“1ad503e1e442f345o3”},{“input_id”:“1ad879b368a53142i1”,“output_id”:“1ad503e1e442f345o0”},{“input_id”:“1ad879b368a53142i1”,“output_id”:“1ad503e1e442f345o2”},{“input_id”:“1ad879b368a53142i2”,“output_id”:“1ad503e0fa71cf4eo0”},{“input_id”:“1ad503e4ae53c54ai0”,“output_id”:“1ad879b368a53142o0”},{“input_id”:“1ad503e4ae53c54ai0”,“output_id”:“1ad879b368a53142o0”},{“input_id”:“1ad879b368a53142i2”,“output_id”:“1ad503e0fa71cf4eo0”},{“input_id”:“1ad503e2393e064di0”,“output_id”:“1ad503e1e442f345o3”},{“input_id”:“1ad503e2393e064di0”,“output_id”:“1ad503e1e442f345o3”},{“input_id”:“1ad503e2393e064di0”,“output_id”:“1ad503e1e442f345o1”},{“input_id”:“1ad503e2393e064di0”,“output_id”:“1ad503e1e442f345o1”},{“input_id”:“1ad879b368a53142i1”,“output_id”:“1ad503e1e442f345o0”},{“input_id”:“1ad879b368a53142i0”,“output_id”:“1ad503e1e442f345o1”},{“input_id”:“1ad503e2393e064di0”,“output_id”:“1ad503e1e442f345o1”},{“input_id”:“1ad503e2393e064di0”,“output_id”:“1ad503e1e442f345o1”},{“input_id”:“1ad879b368a53142i1”,“output_id”:“1ad503e1e442f345o2”},{“input_id”:“1ad879b368a53142i0”,“output_id”:“1ad503e1e442f345o3”},{“input_id”:“1ad503e2393e064di0”,“output_id”:“1ad503e1e442f345o3”},{“input_id”:“1ad503e2393e064di0”,“output_id”:“1ad503e1e442f345o3”}],“v”:“2”}}

Update: now it’s only the first panel acting up. But I tried sending it to a relay and then the relay send it to the ship, but then that screwed all of them up. Fortunately I wasn’t logged in

@grazer

Hey, I’ll check this out - I’ve been working on the level delete function

@grazer thx

@grazer I’ve been working on the level delete function?! I’m waiting for 6 days to fix FF0000 bug and you was working on level deletion? Oh c’mon I WANT TO FINISH THAT GAME. When you are looking at this bug, cant you look at FF0000 bug too?

@olcayolcayolcay2 that won’t help you

@olcayolcayolcay2 Flowlab doesn’t revolve around you and there are lots of requests that have been pending… you have to wait, I’ve waited way longer for the collision bug :expressionless:

@Luminous700 - Sorry, I don’t recall which collision bug you mean. I just checked through the bug category and nothing jumps out at me. The last bug you reported was the animation problem, but I thought that is fixed for now.

What was the problem with collisions again?

@jngthree - which game is this problem showing up in? Can you post a link?

@grazer SB2ME, lemme get a link

@grazer you already fixed it, but it’s been pending for more than 3 months before you did

http://www.flowlab.io/game/play/570896

@grazer

Also just found a bug, playing music will not stop when changing levels…

@Luminous700 sorry, but I’m gonna sell my computer. I dont have time

@grazer

Apperently (unless the object loads something that that object has and only that object) Something that has saved a number once will not save something else again.

Take a look at the ships cores, then look at what it registers after 2 games

@jngthree - did you post this comment in the correct thread? I didn’t see any mention of saving when you described the messages issue.

@grazer ugh… the forum is glitching or something… just pretend I posted it in the correct one

i dont got it

i wont to make an fighting game

if you can send me an vedeo how to do it