Speeding projectile (bug?)

You might know a flowlab game called Story of Eastern Dreams in which the player must go through a series of levels and so on but you may have noticed on the third stage a wierd feature. The flowers projectiles the enemy will shoot starts off normal but it then speeds up. I thought nothing off this at first but then I started making a new game and i’m encountering the same issue. What i’ve noticed is that enemies that are off screen shoot projectiles that are much more sped up than they should be. If any administrator could help me with this issue i would be greatful unless theres something im doing wrong? I have a video of this for proof if you give me a way of sending it to you.

Thanks in advance!

Update: I was playing around with my game a bit more and noticed the enemy doesn’t have to be off screen when this happens and they can speed up the proectiles they shoot at random times

@charlie3838 can you add a screenshot of the behavior?

Tried both flash and html versions, the player, bat, nor boss did anything unusual.

I think you need to add a number to the forward’s velocity. like “1”. 1 = 1 speed

oh and I think instead of using a Collision trigger to the projectiles you could use a timer instead, maybe that would solve it, if it doesn’t work than idk

nvm i think i looked into the wrong game

well, I can’t find the level you’re talking about.

oh let me tell you it, it should be called New Game0 and i can’t send you a screenshot because it wont capture the speed they’re moving at unless you’re talking about the code?

I’m talking about the code, the behavior setup.