Spike tips plz

How do i get my spikes to be upside down when they are on the bottom of a tile? I tried collision but it doesnt reach and with proximity every spike flips.

This function is kind of complicated, but doable. You must put a ray cast block on always and set it so the angle is pointing up. Then, if it hits a block, it activates two things: First, an animation, second, a switch. The switch controls which collision block you are using.

PS Simple, right?

I don’t understand what you’re trying to do. Can you just make an upside-down version of your spike object?

I think, because of flowlab max items, @Lexmaier06 is trying to use the same item.

YEA thats what im doing

raycast an to see if under an object