How do i get my spikes to be upside down when they are on the bottom of a tile? I tried collision but it doesnt reach and with proximity every spike flips.
This function is kind of complicated, but doable. You must put a ray cast block on always and set it so the angle is pointing up. Then, if it hits a block, it activates two things: First, an animation, second, a switch. The switch controls which collision block you are using.
PS Simple, right?
I don’t understand what you’re trying to do. Can you just make an upside-down version of your spike object?
YEA thats what im doing
raycast an to see if under an object