Sprite library update

Whenever I rename a sprite and press OK, it returns to the library. Like it’s supposed to. What it’s not supposed to do is have its old name. Same goes for when I delete an object. It stays in the library, and when I click it, it only shows a black box. This problem only goes away when I close the library and open it again. There’s probably a update function in your code, so you might wanna put it in when you press OK instead of when closing the library.

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Thanks for reporting - This is a known issue that will be fixed in the next update (coming soon).

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