This is a WIP, but so far I cloned my game, tinkered with the scrolling, then changed the size, and added some stuff and removed some stuff… and finally, it’s time… FOR SB2 MOBILE…
Did already:
Because I expanded the screen on the X axis, i had to change some scrolling so the board is coordinated with the screen correctly
bomb button
removed mouse shooting
the only way I think a joystick would work (to my knowledge) is if there was collisions in UI with other UI’s, and, I’m not sure if this already works, a way to hold down with mouse/ finger. 2 joysticks I can’t think of any solution
The way I had it is that there are filters to ensure that the mouse moves are in the corners, and when there’s a detection the GUI object points at it and saves the rotation, which is loaded by the ship to match the rotation
Anyway @grazer how could I tackle this problem? Do I just make 8 bunch segment objects to make joystick? I really want the player to have more freedom than just 8 directions. I want them to have 360 directions