Super Ballers Update from a long time ago

New ai difficulties: Average, Pro, and Master.
Fixed some physics bugs, working on giving ai stealing abilities.
Controls are in the description and I know throwing is broken right now. No one is able to help me for some reason.

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Btw, not the first complex flowlab AI :upside_down_face:
Take a look at @ShadowGaming’s stuff, and this game:

Good lord the AI code in the monster is HUGE

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All of the AI I put in the monster just allows him to roam around, chases the player when he gets to close, and follows the player into rooms while being chased.
It’s not the greatest code in the world, but it works.

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Mine is simple, luckily. I would not be very happy right now if my ai took more than a couple days to make.

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Well, making ai can be tough and a lot of it is just trial and error. Add some behaviors and if it doesn’t work, update it or restart. Which sounds like a pain, but I ended up doing just that.

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AI specialist has entered the chat

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Is this game still being updated? Btw, if you’re good at this game, you’re ballin’.

Not really, but I wanted to change it up a bit since I still play it for fun.

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Also I’mma show-off this win against the master bot

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It’s been a while but i just added achievements for beating each bot.

(almost had a heart attack being down by 10 in 4th and coming back against master (he actually failed to block a 3 pointer finally) to increase ws to 16)

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