This is what I have. it still triggers the level to reload even though the switch’s light is off. that is what the second switch leads to, a level reload. Also, I know I do not need the ten.
PS the strings in the behoviors don’t light up on your second run through the game.
I don’t see how the AND gate would turn on,
if the inputs are NOR and Prox, then only A or B would be on at a time.
I personally try my best to not use gates, they are super finicky since they work on instances instead of frames. Could you send a link to the game to better see what is going on?
umm I I thought because the delay of the prox and nor could be on at the same time. However, that doesn’t affect the end result. Just ignore it.
I thought that the mailbox thing would fix all lily pads doing that. how do I use “Message last object targetted with raycast?”
I connected a raycast with “output first found object” to it.
You are using raycast to last object correctly, I just didn’t notice it before. But the problem is that the raycast doesn’t see the lily pad when the lily pad is on top of the “human” object.
I see! Thank you for all the help.