T/Tetragon: Quartet is updating again! I still haven’t finished the second level, title screen, or level select, but the game is making some progress! (By that, I mean I procrastinated, then came back after a month and ignored the biggest problems)
I mostly updated some sprites and added this death screen that I might edit later.
(I was too lazy to crop edges)
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Ooh, this looks like an interesting game. I will be watching the updates.
It’s probably going to be my best game yet, but you might need to lower your expectations
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I’m always exited for a new game, even if it’s just a simple one.
Old bench from T/Tetragon
New bench from Quartet
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Cool, the second is much improved from the first.
The game is going to start actively updating again in 3 days and 16 hours
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I think accidentally broke something and now I have to fix it
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I sent the message to the wrong thing when I told myself a literal second earlier to make sure I clicked on the right thing. This is part of the reason why my games get nowhere
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I’ve gotten sidetracked and started adding controller support… I seem to do things like this a lot…
The player can now be moved with a controller and at this point I’ll probably add support to the menus too
I’ve finished adding controller support to the main menu, level select, and player. I’m going back to working on the levels now
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I felt like I’d done a lot of work on my game recently, but then I looked back and I’ve done almost nothing for the last 7 days.
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The only thing I know I’ve done is adding a pause button
I finished making the attack loop for the first boss. It’s currently impossible to actually beat it but I’ll work on that next
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I should probably post pictures and stuff of my game but most of the art is either just something I threw together or long blocks of solid color
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Example of a written update:
Update 1.9.1
7/29/2023
Major
Things I completed :
Re-drawing the Imperial Guard.
Coding the Imperial Guard.
Updated the beginning of level 2.
Placed another barrier.
Updated the Alerts bundle in the player object and the Messages bundle in the barrier object.
Created a Fire Kingdom fort.
Updated the Fire Kingdom (Level design).
Code:
Player :
Alerts bundle:
Barrier :
The messages bundle:
Enemy 3 (Imperial Guard) :
Bundles:
HP bundle:
Movement Bundle:
Firing bundle:
Yet again, I had to experiment with a bit of code. I just fixed the player’s HP bundle:
That’s all for the code.
Level Design:
Entrance to the fire kingdom from editor mode:
Well, now I have to show it to you in Play mode, meaning I have to beat the ENTIRE 2nd level so far.
Oh, would you look at that. The game won’t let me (hehe). I guess you’ll have to wait for the release!
Overall, the level Design has been pretty tricky because I cannot see the dead trees or the red stone when in editor mode, meaning I have to go ALL THE WAY THROUGH the level to see if A SINGLE THING WORKS. I guess it’s just part of developing a game, XD.
This was a fun update to make and, as I promised before, there is at least one new object coming out every update ! I love experimenting with the different enemies and animations. Also, the Imperial guard is a “Mini Boss” so it has its own HP bar.
I tried making the enemy bouncy (100%) so it looked like it was jumping but, after experimenting, found it very buggy and annoying… so I just coded jumping. It is quite easy.
I couldn’t do much level designing today (I need to FINISH THE FIRE KINGDOM ALREADY!), due to work, Judo classes, Halo, and a bunch of other personal things.
Tags:
Major:
@ARRTY @Hong_Jooni_Pooni @John_Shrekinson @BeesyBee @Kasamir
All:
@ItzBlob @hi4250five @paisleypug @DinoDev @Flying_Fajita
(Next tag will be in next post.)
I hope to finish the fire kingdom soon!
See you later,
-Ember.Y
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Ummmm, I don’t think this is the best use of time when developing a game…but if it suits you, do whatever you want.
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