Taile Gamougg 3 (old topic discontinued)

Yesss halo dude is back in the prof pic!

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Alright, in that case:

Not to be a party pooper, and I don’t know what your idea is BUT, I’d recommend to keep working on older projects instead of making more newer ones. I love all the ideas for your projects, but for now maybe work on one project, learn as much as you can and master flowlab… then make a huge project to your willing, instead of leaving it with multiple lacks in UX (user experience) and repeating the process with another project.

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I don’t think that’s even possible because of my utter hatred for math…

What do you mean?

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Examples include dash mechanics, visuals, and movement bugs.

Your story line is fine though.

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cc03ca0d3b1cfe7f78146a05cebd391a379301d5
official taile gamougg 3 Gamougg Minecraft skin that I made in Skindex

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Reviews topic open

random screenshots of an old version!

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rare spike trick in level 2
image

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Which Gamougg game do you think has the most replay value? Personally, I think 1 or 3.

  • Gamougg 1
  • Gamougg 2
  • Gamougg 3
  • Gamougg 4 (if you tried it when the link was available)
  • Gamougg Noob
  • Gamougg Multiplayer

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https://flowlab.io/game/browse?q=gamougg
the link with all the gamougg games in one place

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I’ll have to try each one out before voting. The multiplayer one I probably won’t be able to properly test.

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Why can’t you test the multiplayer one?

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I could test it… as a single player, LOL.

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oh lol

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Is it multiplayer both on the same keyboard? Because I do enjoy a good game of beating myself up.

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It’s online multiplayer. I don’t get what you mean by “on the same keyboard”, but one player uses one keyboard. We can test it together if you want.

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Some people have made multiplayer games on here where one player uses WASD side of the keyboard and the other player uses arrow key side of the keyboard. Or two controllers plugged in to one device, old school console style.

You actually made online multiplayer work? I thought that would be tough to pull off without dedicated multiplayer servers.

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those are my fighting games

flowlab has the servers for indie users to make multiplayer games with. you can read about it in the multiplayer handbook.

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So those work through Flowlab’s own servers? I figured it was something I’d have to run through Steam or Google Play.

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I think this is the explanation grazer kinda gave, but I might be wrong. The amount of players you set on the game is how many people can be on a server, not a game. That means whenever a limit is reached a new server gets created and on and on

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So yeah, it kinda has servers

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Very cool. Okay, I can give that a try. I’ll be at an obvious handicap though, not knowing how the game works. (and you guys might also have faster hardware and internet service than I do)

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