I’m going to re-work the whole campaign from level 3 onwards to make it more original. The subtitle for Taile Gamougg 4 is Revenger.
Additionally, sorry to bother you @JR01, I somewhat understand how checkpoints work, but I can’t figure out how to make all the hazards in my game work with the checkpoints and the two (soon to be 3) other playable characters.
What you want to do with the hazards is to teleport them off-screen and make them return to their original position to reset for a checkpoint. Only when you collect a NEW checkpoint should the off-screen objects should actually be deleted/destroyed.
You can see the effect with the enemies in my Dungeon Platformer game.
How do I do that? I haven’t teleported anything in flowlab before.
Use the position block to tell it to move off-screen
When should I release this game?
- During the Flowjam
- After the Flowjam
0 voters
Does anybody care about anything I post? Just wondering.
I just like to critique it for you, but I do that for everyone.
I do.
I like your games, even if I don’t fully understand how to play them half the time. They are creative, for sure.
Thanks.
Here bro, I hooked up your Frog dude with a personal trainer…
BEFORE
AFTER
Whey protein, power lift to failure, 3 days on/off arms and legs, mix in some abs/back and core, cardio every day, consult your nutritionist for dietary plans, and you good to frog, bro!
Who trained him?
Unfortunately I couldn’t get Chuck Norris, so I had to settle for Billy Blanks.
What do you think of the stone and dirt patterns being randomized?
@rcreger can I put the Among Us Sol drawing I made into Gamougg 4?
Fun Fact about the drawing
The filename for the drawing on my computer is “sol sus rcreger flowlab among us drawing by me.png”.
Yeah, ofc! I don’t mind