Taile Gamougg remake devlog 1

Yea you have to dash over that (bound to SHIFT)

Am I allowed to drop a review here?

4 Likes

I’m going to play this game ASAP!

2 Likes

Sorry about that, I tried to make the level 1 obstacle simpler. There is a controls page on the main menu. I also put a bone arrow pointing downward that is intended to guide the player to go downwards. As nhgcr already said, there is a dash function that is explained in the first paragraph of the controls page.

Yeah sure, you can definitely leave a review! I’d like to gather everyone’s thoughts and implement every suggestion and/or change before I take a break from Flowlab for a while.

The giant block below the level is a kill boundary called The Block of Death, and it has a Duolingo meme phrase in Spanish written on it. This object is invisible during gameplay. You are supposed to jump over the lava in the pumpkin bucket structure btw. I hope everyone enjoys the game and that it isn’t too confusing; please let me know if it is.

2 Likes

so all of the helmet skins are gone, so I’m gonna redraw them all because I forgot the day I sent the Discord message asking grazer to restore a previous version of the game so I could get the sprites back. Main helmet was gone too. Sorry

THANK GOD THE JIGGLER HELMET SURVIVED

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I’m gonna make flowlab user helmets too, let me know if you want or don’t want one. Right now I’ll only make the ones of people that want to be pinged for updates, unless they say no. Character and user helmets will be separate sets. Each set only has 9 slots but I can add more if you like (or need). Some things like the GALACDRIVE ship or Hong Joon’s penguin avatar might not be too recognizable or something or possible to make as a helmet per se, so they would be more like an accessory item on top of the player’s head (like the little bots you can put on your character’s head in Angry Birds Transformers), but they’d still function the same and just look like an accessory instead of a helmet or mask like the others.

Characters currently: GALACDRIVE ship, Cobalt the cube, and the Jiggler from Gods of Five.

pings: @hi4250five @Hong_Jooni_Pooni @paisleypug

User helmets (based on profile picture):

Summary

This time I backed up the sprites in case I lose them again, so hopefully it won’t happen :slightly_smiling_face:. Press 3 to use user helmets!

Also here’s the poll to sign up for pings:

Updates 11/8/23

Everything is complete except for one thing: the final boss programming/testing.

Other updates:

  • Last level completed (including castle)
  • All level dialogue is written
  • All menus completed
  • All weapons, enemies, projectiles, and controls completed
  • I think I added a few more banners
  • Finished helmet skin set 1 & 2, Flowlab users, started set 3, and continued Flowlab characters (includes Morton the Monkey)
  • Shortened and sweetened attack animation

Reminder:
This game does have player animations, specifically for moving, jumping, and attacking.

Pings: @paisleypug @Hong_Jooni_Pooni @hi4250five

Why did I reply this

Coincidentally I would end up rewatching this film about 2 months after that post was made lol

The Plan:
1. Finish final boss and two extra levels pro
2. Polish
3. Review
4. Update and fix based on reviews
5. Version lock
6. Post & notify users

I think the reason why Taile Gamougg Ligma and Emerald Warrior were the best ones is because they were my most unique and original ideas

gonna use this later
alt text

Updates 12/5/2023

Hi everyone! I hope this update finds you well. I just made the game [Taile Gamougg 1] is unlisted right now.

After some finishing touches on this game and maybe a single example, I plan on either taking a break or totally retiring from gamedev to focus on my academics (school stuff) and my YouTube channel. I’ll most likely still be around in the community though, just to help people in Help Requests and play games and give reviews and stuff.

I also recently recovered from a brief illness and got back to proper gamedev today :muscle: :smile:.

Alright, now onto the update. This update’s biggest thing is the new Artisan feature. Right now it’s pretty simple: you can just draw lines. But later today I plan to add camera zoom, camera movement (already done), a background, objectives/challenges (maybe) and more. I also did these small changes:

  • Started one of the bonus levels
  • Removed some extra menu buttons
  • Mech controls, movement, and combat upgrades/additions + balance changes (literally) & new mech weapon(s)
  • new art
1 Like

Sorry I forgot ping again. Gotta start rememberin to do that. Anyhoo here’s a GIF (sped up obviously
ezgif.com-video-to-gif (1)
@hi4250five @Hong_Jooni_Pooni @paisleypug

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if y’all want a GIF of the mech, let me know :grin: :robot:

After like an hour of coding and making a color changing system, I made this:

image
I also added a background :skull:. You can now play this gamemode by clicking the pencil icon on the main menu.

  • Both the artisan background and grid (both of which are in the background layer) can be toggled on, off, or low alpha/low visibility.

  • You can change the colors by pressing spacebar to cycle through them.

  • The grid and background can be toggled either separately or together; the grid settings toggle by pressing Z and the background by pressing X.

  • This whole game mode was made with Galactian’s Draw a Line Example :milky_way: :alien:

1 Like

I just sketched an eye!
image
Share your drawings below if you want

more GIF
Taile Gamougg 1 remake (TG1R) Automatic TV - Made with Flowlab animation

Did I also mention the new dark mode game page theme

That’s too light bruh also the new graphics are kinda eh