On the phone so can’t provide sample, sorry.
Little variation of my raycast routine … LASER BEAMS
MUAHAHA, love the look of it.
Needs a nice particle system at the burning spot and some animation for the beam, but at least the basic principle is working
yah lazer beams!!! that’s awesome!
I don’t really have anything productive to add beyond: That’s really cool looking, and a super impressive effect.
steals for enhancher enemy
Oh @grazer … but I can ‘borrow’ something productive of yours
Version 2 … setting things on fire
Actually, this is a side product of trying to find the exact point where the ray hits an object. Attaching some particles to that is then easy-peasy.
Give me script blocks and I set Flowlab on fire … MUAHAHA
Particles courtesy of grazer:
@TinkerSmith can I get a link?
wow that’s really cool!
@TinkerSmith will you be making this public anytime soon? I would like to learn how to make that.
No worries @glithctyrus and @F3Art
Is not really ready for public release, needs to be bundled up, but since you asked so nicely.
Here the basic version that should give you an idea how I did it. Actually might change it, @PixelPizza had some good suggestions I wanna try.
THIS IS A PROTOTYPE … so no questions asked, lol
If you find it useful, credits and likes are always appreciated
P.S. let me know if you find a way to improve it … and (hint hint)
if you understand what is going on you nearly have a grapple hook …
well I know whats going on so grappling hook I go
And another lunch break quickie from the TinkerShed.
For your shooting pleasure:
As with every lunch time release, use on your own risk, buggy as hell, LOL
Likes are always welcome and credits if you use it
yooooo thx makes me want to do a zombie game now
Looks like FL will have enough power to deal with a parallax car racer … a very basic one.
Needs speed routine, so it reads the track layout from the array list. Road decorations, AI cars, but it looks possible.
Holy Cow @TinkerSmith - you’re a maniac.
It’s too late for me to open the editor and see what sort of witchcraft you have going here, but I’ll check it out tomorrow in the light of day.
Just wait until I get my hands on the new datatypes. Fake 3D and Vector 3D is on my tinkerlist.
You wouldn’t have a drawline() routine flying around? … chuckle
[insert cheesy Gravity Falls reference here]
Yeah, that defines you perfectly
(Very) basic Tree generator. Working on a new one that will generate the whole tree, including branches, but might be of use to someone else.