Hello, is there a way to teleport the player’s character with the new information on what it has done around the game saved? For example, if they have picked something up it will retain such information even after being teleported.
@JR01 summoning (the dungeon game?)
Your going to need to have the information in the object to tell if they are already activated. I did this by not resetarting the level, but now there is the “object value” behavior that will keep the number for that object, even if you change levels. I’ll go ahead an leave my dungeon platformer below.
If you need to use saves, you can extract the object ID to save if the object has been activated. You may need to use a list and save the activated object IDs.