Do you like potatoes?
@MelloJello I like potatoes, but read my discord status and you will understand
Hi beanies_bugs, I havenāt spoken with you too much. idk if you mean my alt or my regular, but thatās ok.
TGW, it depends a lot on customization. Some of these questions that I donāt know will be referenced from the help section in flowlab. Flowlab Game Creator - Flowlab Game Examples Some things can be found here, including an inventory system, but I can give an explanation on what it does. This applyās to all the objects too. The first thing itās checking is if you collide with it. Once you do, add a 1 to a save behavior, then destroy. The UI version is always checking if that save behavior is 1, and if it is, then it re appears, if not, it stays at 0 alpha. For other things, like using the items, just check the variable. If click, check gun, if 1, then shoot bullet. Understand TGW?
I can give a better explanation, if not, you can just ctrl c ctrl v.
Iāve figured out how to pick up items, and how to shoot, and not shoot when you run out of bullets. Eventually though Iām going to be making games where you can pick up dozens of items and wellā¦ itās going to probably be a hot mess. Iāll let you know once I start get started on one of those projects and get stuck somewhere.
Switched back to default, canāt do more replies for 7 freaking more hours lol with the new account.
Noice, I figured that one out a lot more recently then you would expect (about 2 months ago maybe, idk)
Depends on how complicated those things are. If itās just like a health pack where you click, wait 3 secs, and heal, and the gun example before, then those are pretty simple. If your going for more complex things (canāt think of examples) then it might get complicated. GL tho, anyone else?
Hey. So I made a particle effect for my game, but I wanted to make the particles to change when you chain a dash. So I did! Check it out: Link Unavailable