EXAMPLE!!!
Thatās cool! My idea is nothing like that, though. Itās not procedural. Itāsā¦ oh youāll just have to see it for yourself. Itās weird, but hopefully in a good way.
Where do I post my submission once itās done? In this thread? And can I also post it in the general āPlay My Gameā thread as well?
No, donāt post it in your own topic. Just post it here.
Okay. But I can still share it elsewhere, right?
Or does it become āyour propertyā? LOL
If you really want to
Itās nothing Iād actually be able to sell or anything like that, but some of my non-game making friends like my games.
To fix the problem with spawns staying when going into edit mode and coming back out:
have a global set to a block, after 0.2 seconds it adds 1.
Then in the generated block, if equal to 0 destroy. So, any procedural generated blocks that were generated beforehand donāt stay in-game and destroy.
Yup, mineās nearly done. Just need to work on the shop and maybe some other cool features.
(I went with the procedural generation idea but made it a platformer instead of a top-down)
There will be updates, but hereās an early stage: (yeah i know not that great, but now i know how to make procedural generated stuff, and this is why i do these kinds of challenges lol)
@DinoDev
As it is right now:
Mind-blowingness: 7/10. This is technically the same as mine, but I do understand a lot more variables had to go into it
Code complexity:
Yours:
Mine:
Do be lookinā a little sus, lol.
If you didnāt copy me (be honest here), then Iāll give this a solid 8/10. It included some other checkpoint stuff that was cool. If you did, Iāll give you a 6 and a half out of 10.
Art: 9/10. Lookinā good! I would just improve the tree animation so it isnāt constantly sending down a torrent of leaves 24/7
@00T_Free Already found a bug!
If you go to a lower block, and then proceed to go right or left onto a higher block, you phase through it.
I made it so the character runs at a speed of 100, gets 420666 coins every time they touch a chest, the procedural generator only spawns chestsā¦ and the game crashed. I just love doing this
Finding ways to amp up the variables to insane amounts is a favorite pastime of mine
Added a neat touch to my example:
Got it, Iāll fix the tree animation.
For the other part, no. I did not copy your code, but I did very well use it as reference to understand whatās happening and how everything is working. Iāll take a 6 and a half
yup lol
I can make a copy of the game that is just broken for fun haha
Yeah, Iāll try to fix that. (Idk how, I might just change the collision type lol)
Also i just did this lol:
I completely changed what I was planning to do with this, actually I never really had a plan, hmm, this game is literally the stupidest game ever with literally no point at all. Not really meant to blow anyoneās mind anymore.
I did procedurally generated terrain once or twice. I like sidescrolling slope-point methods.
Iām not sure how āmind blowingā my game will be. The controls are wonky, mostly intentionally - in fact, the controls arenāt even explained in the game. There is an objective, but how to reach the objective isnāt explained either. The majority of the controls are useless pseudo Easter eggs, really. And the game has a story - that ends tragically if you screw up.
The last thing I think I need to do is slightly tweak a couple of the controls, then work on the finishing credit cutscene for those who are able to figure out how to complete it.
I guess the main way in which my game will be āmind blowingā or āgeniusā is the combination of its utter simplicity along with the absolute complex mess of code (probably over 90% of the functions are aesthetic only). Maybe I will get an honorable mention forā¦ creativity, or something.
What originally began as a project to hopefully win a contest for once has instead turned into a pretty cool learning experience for me. Iām learning how to use functions and add details that Iāll want to include in my future games. So at least it hasnāt been a complete waste of time.
Okay, umā¦ ahem
So this is my submission.
It might be genius, it might be idiotic. Or idiot savant. You decide.