The Glorious Off Topic Channel Of Destiny 2

After listening to Slipknot I randomly drew this
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Automatic gravity thrusters

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So that’s why they always seem to randomly appear around the corner

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You fool, I’ve already touched grass!!!

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What age range would appreciate slime rancher?

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I’d say slime rancher is for everyone

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Hey guys. I’ve been saving up to get a steam deck and I got it!

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SLIME RANCHER?!?!?!! MY LIKE FAVORITE GAME?!?
all ages, definitely

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Just made some custom ww1 green toy soldier legos.
Check them out with this link.
https://www.mecabricks.com/en/models/KZvmEbmGvG6

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People who I think would be interested
@ManiacPumpkin @John_Shrekinson @BradenS @Hong_Jooni_Pooni

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other than the goofy eyes, they look good, what about just painting green, then black

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The site I used has built in stuff. I could probably learn to create my own faces and decals but this was my first time using the site

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new update

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wait, so your a deadcells fan, @Beheaded_man ?
tell me all of dead cells lore! (DLCs included)

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I’m considered an adult and I would play that game if I could, lol.

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The main story takes place on an unnamed island kingdom. The king of the island resided in high peak castle. The gates of which were protected by a gigantic skeleton guard known as the giant. The interior of the castle was protected by the royal guard, and his majesty protected by his personal guard, the hand of the king. The two guards, the giant and the king’s hand didn’t have high opinions on one another but did agree on one point, nobody liked the alchemist.

The main residents of the island lived in stilt village, Where they would spend most of their time fishing as the main food source. Connected to the village is a bridge, black bridge, which acts as an exit and entrance to the prison complex, controlled by the prison warden, Castaing.

Things quickly changed after a sudden deadly illness spread across the island. The illness was named after many things: the malaise, the gloom, or the green poison. It’s symptoms of itchiness, belly aches, feeling down, headaches, and blurred vision. The malaise would always result in death, however, it would reanimate the dead infected and mutate them into aggressive monsters who attack any living being.

The King ordered the imprisonment of anyone who was infected. Even those who were only suspected would be hanged. Additionally, the king ordered the prison warden, Castaing, to stop controlling the gates and keep all prisoners inside, even if they finished their sentence.

And When the cells became overpopulated, because of the imprisonment of too many people, the king ordered the guards of the prison to use the outside jails and to leave no suspects unsupervised.

The guards of the prison were confused on why they were transferring villagers to the prison and said they needed treatment instead of imprisonment. The guards then were threatened with execution if they failed to obey the king’s orders.

The giant confronted the king, warning him his actions would bring ruin to the kingdom. The king, however, ordered the giant to be executed and his body thrown in the prison quarters.

The prisoners locked away would write on the walls of their cells questioning why the prison was being filled with the innocent, or how they didn’t want to get infected and die. The prisoners eventually began escaping, they would dig tunnels to the sewers of the island or climb the ramparts, however, these escapes would always result in death to either exhaustion or starvation.

In stilt village, They vandalized the statue of the king and his hand, even the orders posted by the king. The villagers would also begin to revolt against the king and order his death, this led to a night of bloody riots. After which, the guard’s condemned a wing of the prison, the Ossuary, to dump the bodies there. The ossuary was also used to try to burn excess bodies when the graveyard was full, but even then, the bodies piled up endlessly, and burning them was no longer good enough.

However, the king wasn’t the only one taking action against the malaise. A sorceress, called

The timekeeper rewinds time to the same day to execute the infected and keep the malaise at bay, although this exhausted her. Other than the timekeeper, was the alchemist. The alchemist would use scientific means to find a cure for the malaise.

The alchemist would go all over the island gathering research on what could be the origin of the malaise. The alchemist also had conducted many experiments to combat the malaise, using corpses or villagers who volunteered their bodies for his work.

His research took him to a sanctuary beneath the village. Some believed the liquid sap running through the walls of the sanctuary could’ve been contaminating the sewer network and causing the malaise. With this knowledge, the alchemist began experimenting with the sap. Over time, the mutations of the infected submerged in the solution slowed down. However, the sap provided unpredictable results on the bones from corpses, The alchemist reflects whether the king’s methods of mass murder were right.

During the final retreat, the king gave the alchemist a wing of the castle to continue his experiments. However, the royal guard once protected within, succumbed to the infection. Even the king himself became infected.

The timekeeper, possibly as a final desperate attempt, used her magic to keep the island in an endless time loop.

Post-epidemic, A homunculus, to be known as the beheaded, takes form in a headless corpse and familiarises itself with its surroundings.

From there he meets a knight, who informs can’t die and isn’t the only one to experience this. From there she sends off to progress through the island.

The beheaded encounters a few others other than the knight, such as the collector.The collector exchanged cells collected by the beheaded for gear and items. It was unknown what the cells were used for.

At the end of the beheaded journey, they encounter the now comatose king protected by his hand, who encases him in a protective barrier. Defeating the hand, the beheaded destroyed the barrier and impaled the king with the weapon formerly held by the hand. From there, the king rises and explodes in a wave of power, destroying the throne and the beheaded’s body.

Upon returning to the prisoner’s quarters, the beheaded remarks the giant skeleton next to him suddenly disappeared. Moments later, a loud crash caught the attention of the beheaded. The once giant unopenable door in the prison was smashed open. Within, the beheaded only caught a glimpse of the giant fleeing into the lava.

With quick progression, the beheaded meets the giant in the guardian’s haven. Who reveals the beheaded’s true identity as the king. However, the beheaded is confused by this: unaware of his true identity and wrongdoings.

Upon entering the astrolab, the beheaded uncovers more of the alchemist’s experiments and research. The alchemist took to the stars as a way to further his research and for a solution. However, he contemplated whether he could be mistaken and they could be the cause of the malaise.

Additionally, a solution drunk by infected crows created mutations instead of curing them.

Within the observatory, the beheaded comes across an unexpected figure, the collector. The collector reveals a catalyst to the beheaded and asks to deposit his remaining cells into it. From there, the collector reveals his plans to create the panacea, the cure to all diseases with the cells he’s collected.

The collector then comments on how messing with cells never comes with any good. He reminisces on his past research and experiments, even questioning the myth of the panacea with all he had left, old children’s tales.

The collector, upon drinking the panacea, went mad with power. The collector fights the beheaded, intending to send him back to the prisoner’s quarters to bring him more cells.

After his defeat, the collector exclaims that the beheaded, when he was the king, ruined the island and was trying to fix it. The beheaded stomps on him and ultimately ends the collector.

Moments after the collector’s death, the beheaded realized the cure was effective. As his body begins to fade away he notes the kingdom may be damned, but he wouldn’t be stuck with it. However, after his body disintegrates his blob form is left behind and returns to the prisoner’s quarters.

Continuing with another run, a portal opens and transports them to the clock room, where the timekeeper berates the beheaded and reluctantly resets the time loop. Shortly after, she kicks the beheaded into an opened portal ( without the acknowledgment of either one and she just wanted to kick the beheaded out of the room) causing her to exclaim, “Oi! No! Are you serious?”

Within this new time loop, the once dead tutorial knight, although glitched, is back, so is the king.

Returning to the throne room and defeating the king’s hand, the beheaded reclaims his original body, as the king. Wanting to stop the infection and decay on his body, he returns to the Astrolab and defeats the Collector once again. In the end, the king returns to his restored throne, sipping wine, he admits, “well, there’s really no way around it… It was way more fun crawling around the sewers.”

However, he’s interrupted when his original self appears and mimics his various actions The two engage in combat, and their fate is left ambitious.

Fatal falls + bad seed

The Arboretum was once frequented by the lords and ladies of the island for its Dappled light, soothing fountains, and fresh air. However, they noted how the mushrooms of the arboretum would shrink from their presence.

When the malaise struck, not only did the dead rise, but also the plants. The alchemist requested one of these plants alive for his own research and experiments. Although the alchemist wasn’t the only one conducting experiments, the royal gardener had been as well. Trapping infected into a large tree connected to a flask with a skull of a giant crow mixed with various mashed organs, entrails, and local roots. However, the king would order the arboretum to be burned to the ground and ordered his men to ignore the gardener’s protestations as he’s no longer under the Crown’s protection. This order wouldn’t be carried as the soldiers were killed by the mutated mushrooms.

Subsequently, the royal gardener became infected with the malaise and died within the prisoner’s quarter with the keys to his arboretum. Although he came back, leaving a note how he could feel the madness lurking in the shadows and how his medical plants won’t help much longer. He took to the morass.

The morass was home to the banished. Those who were leprous, diseased, and poor sent way

from the castle and the village to rot away. However, they took refugees in the trees, to be safe from the ticks. And eventually formed a religion on their now holy maternal figure whom they offered sacrifices to appease.

The gardener remarked how friendly the morass people were, and how the priest helped him brew a concoction in another note of his. However, this left a new pain within his stomach. He reached the fractured shrines.

The shrines were the home to various ancient structures of massive swords wrapped by giant sculpted snakes. Additionally, the shrines held temples desiccated to foreign beliefs the king barely tolerated. Living within these shrines is a pagan cult banished by the king’s rare edicts,

that enjoyed unanimous support. It’s said the temples are filled with treasure belonging to the ‘queen’ of the cult. Who has yet to make an appearance.

The gardener hoped ‘her’ people would help, but they couldn’t recognize him any longer.

His last stop was at the undying shores.

chased from the island by the king for unspecified ‘‘crimes against the crown’, The apostates were once respected healers of the island with many medical advancements, however, some found their methods rather unpalatable, presumably to their lack of moral restraint. It’s said the apostates had been tampering with ancient artifacts present on the coast of the Island. Aside from that, rumors of strange experiments and sightings of vile creatures near the shores, before the malaise.

Apart from the habiting apostates, smugglers would use the shores as a hideout. Soon it became an escape from the king’s genocidal wrath, the smugglers became disgruntled at turning events.

In his last note, the gardener mentioned how the apostates didn’t fare well as the rest of the island, and how he wouldn’t make it to the lighthouse, finally deciding he would take rest in the mausoleum, and finalized his transformation into the scarecrow.

Within the shores, the alchemist exchanged knowledge with the apostates and had been led with precious samples from them for his work, the alchemist notes there’s a way to endure the malaise.

The alchemist sought to create a homunculus, as evident from the various drawings of homunculus throughout undying shores. The alchemist used the cells of living creatures inside a vat to create said homunculus. It’s heavily implied the beheaded was created in the undying shores as he remarks an empty vat, “uncomfortably familiar”.

Major characters

The King

The king’s orders (will have a link in the future )

The king was the ruler of the island and the main antagonist. He was once respected and loved, or perhaps tolerated, by his people. And was looked up to as a model for them.

The king is depicted with a high ego, leaving statues in various biomes, including the caverns. Additionally, the king disdains foreign beliefs and banished the pagan cult, receiving unanimous support. After this, he created a law preventing anyone from traveling to fractured shrines, a useless law as nobody wanted to go there.

Aside from banishing the pagan cult, the king also banished the apostates to the undying shores for unspecified ‘crimes against the crown’. Furthermore, the king had executed his most senior medical advisor for unspecified reasons

The king also allowed the timekeeper to construct the clock tower under unknown terms. The king also ordered the construction of the astrolab and observatory before the malaise outbreak; these facilities were only used by the alchemist.

When the malaise began, the king ordered the imprisonment of his people and their execution, even if they were suspected of the malaise.

His citizens were violently opposed to his orders and rebelled against him, causing the night of

bloody riots. However, he became infected and was made into the beheaded by the alchemist, likely within the undying shores.

The giant, who warned the king that his actions would ruin the kingdom during the malaise outbreak, was also executed by the king’s men as an order.

The alchemist

The alchemist grimoires alchemist is an unseen figure throughout the island. He searches for a cure for the malaise, all ending up in failure. Additionally, the alchemist was rather unpopular as evident by the loading screen lore in Guardian’s Haven

It’s heavily implied the alchemist is the collector seen in every transition (excluding 5bc) during the game. Evident by the boss fight in the observatory and shelf of flasks the beheaded remarks look similar to the collectors.

During the malaise, the alchemist had various research stations across the island. He’d had to evacuate the one in the forgotten sepulcher and the toxic sewers. Both because of too many revenants, and the darkness from the sepulcher.

Additionally, The alchemist conducted many experiments and researched to understand the malaise’s origin and a possible cure.

  • In the ramparts, The alchemist studied the various insects on the island and noted how they’ve changed. He wonders if they’ve spread the malaise across the island.
  • In the toxic sewers, he collected both mold samples and mushrooms for research.
  • In the caverns, he tried to submerge infected bodies in liquid crystals, resulting in no changes.
  • In high peak castle, the alchemist tried cross-breeding a plant and another infected. Resulting in the patient dying.

The alchemist looked to the stars as another potential cure to the malaise, he even wondered if it was the cause of it.

  • In the astrolab, a body in a vat bathes in the moonlight. The alchemist notes in his grimoire body always act differently during the full moon.
  • In the astrolab, the alchemist created a solution (a possible cure) and made various crows in cages drink it. It created mutations in the infected crows and resulted in the creation of the slammers.

Collector

The collector is the second NPC the player meets through the game. He offers the beheaded various weapons and gear for the cells they’ve collected. He’s absent in the transitions on 5bc, but he can be encountered in the observatory as the true final boss.

The collector is heavily hinted to be the alchemist. Evident by his dialogue before his boss fight and a piece of lore in the astrolab.

Tutorial knight

The Tutorial knight is the first NPC the beheaded meets on their journey.

She remarks the beheaded as the “headless fellow that’s been getting around.” She informs the beheaded he can’t die. And isn’t the only one either.

After completing the game once, or after four runs, she is found dead by the exits in the beginning biome. The beheaded notes her death is recent, however, he shows little to no empathy of her death as he kicks her corpse revealing a ruby and a blueprint for her broadsword. What or who killed her is unknown.

  • The tutorial knight knows the alchemist, as evident by her dialogue.
  • The tutorial knight also has a portrait in the castle, specifically in the hotk lore room, this implies she’s related to the king or was a guard for the king.

The crypt lady is an NPC encountered in the forgotten sepulcher. She advises the player to follow the light of the guardian monoliths, because of the killing darkness. Additionally, she mentions a certain ‘she’ who is searching for the beheaded. The identity of this ‘she’ is unknown.

Timekeeper

The timekeeper is an important figure on the island: she keeps the island in a rewinding loop that begins when the beheaded dies. Before this, the timekeeper gained permission from the king to build the clock tower under unspecified terms. During the malaise, should rewind each day executing infected and monsters, consequently exhausting her.

The timekeeper also contains a collection of swords stored floating in mid-air, as evident by a lore room in the clock tower.

The beheaded

The beheaded is the king, created into a homunculus when he got infected with the malaise.

However, he lost his memories of his past life until the true ending.

The beheaded tends to make sarcastic remarks about situations it finds itself in. Even going around kicking corpses and pestering those who are alive. However, despite this, the beheaded is shown to have both remorse and empathy: The Beheaded seems upset by, some, the cruel orders from the King, telling a dead prisoner to “rest in peace”, and lacking humor when finding a hanged woman and two dead bodies in a bed.

The beheaded is unaware of how it came to be, but it can be assumed he was created in the undying shores as he says an empty vat feels “uncomfortably familiar”, and a skull on a desk “oddly familiar”.

Minor characters

Gullian, blacksmith, and blacksmith’s apprentice.

Gullian, the blacksmith, and his apprentice all share a similar appearance of a chameleon/goblin look.

They also provide the player upgrades to their gear, weapon affixes, and mutations to help them through their journey.

Collector’s intern

The collector’s intern has the same functionality as the collector. However, they have the same appearance as Gullian, the blacksmith and blacksmith’s apprentice despite being disguised.

The tailor

The tailor can be found at the start of the game when they’ve unlocked an outfit from the collector/ collector’s intern.

  • The Karl referenced in the dialogue may be Karl Lagerfeld, a Paris-based German fashion designer.

The scribe

He provides the player with their in-game statistics, such as how many kills they have made, how many times they have died, achievements they earned, etc. He also appears in the daily run, serving no purpose.

The ghost

They appear when the player enters a Challenge Rift for the first time. The Ghost explains to the Beheaded that opening the chest will grant him great loot (A Scroll of Power, an amulet, and cells) but it’ll provide great difficulty getting out of the rift.

The guards

Throughout the island, various lore rooms contain notes from guards.

A note left by a prison guard questioning why they’re arresting sick people and how they needed treatment instead. To add to this, another note from a royal guard in hpc questions why the village has been missing so many people, asking if anyone knows what is happening. This suggests the royal guard has been misinformed of the malaise and the king’s orders.

Another guard leaves a note to his colleagues saying burning the bodies isn’t enough. And how the bodies get back up, some even getting their hands on weapons. The guard then suggests they need to leave the island as soon as they can.

Another guard believes the king’s methods are unreliable, noting how he spoke with the alchemist only to be cut off. Next to the bag containing the note, is a hidden alchemy station, implying the guard was doing experimentation as well.

Another note details the other guards mustn’t miss their duty outside the ‘monsters room’

As It wasn’t easy to chain up. The monster is Conjunctivitis and it was likely captured under orders of the king.

The prisoners

Various prisoners in the prisoner’s quarters would leave messages in their cells questioning why the prison was being filled with innocent or didn’t want to be infected with the malaise.

Additionally, outside of the prison, various prisoners can be found dead via starvation or exhaustion. In some cases, the beheaded can find infected prisoners starting to mutate, as evident in toxic sewers.

Most notably, a prisoner who goes by the name of Tom the Mushroomologist dealt psychotropic mushrooms to the other prisoners in the prison. His current whereabouts are unknown.

Aside from tom, the beheaded can encounter other prisoners, who either speak rudely to him or are glad to be on ‘ the right side of the door for once’. Another can be found in a flooded cell only to be heard murdered when he exclaims he felt something touch his leg.

Biome NPCs

The crypt lady

The crypt lady appears to be the guardian of the forgotten sepulcher. She advises the player to follow the light to avoid the killing darkness within the sepulcher.

Additionally, the crypt lady refers to the beheaded as an anomaly and says a certain ‘she’ is looking for him. It’s still currently unknown who the crypt lady is referring to.

Morass priest

The Swamp Priest is an NPC found within the morass’s altar room.

He encourages the player to make a “Sacrifice”, done by using Mushroom Boi at the nearby altar. This’ll prevent the Mama Tick boss fight in Nest, as well as provide an achievement and an outfit.

Gollum

Gollum, called that in the files and known as the Sewer Creature, is an NPC met When the player first enters the Toxic Sewers. They find him stuck behind bars asking the player to retrieve “his” rune, heavily implying it’s not his. After retrieving it they meet Gollum again but refuse to hand him the rune. Gollum then warns the Beheaded he’ll regret this and will eventually get his rune “back”.

Another lore room full of teleportation coffins can be found with his corpse. Gollum wanted the Teleportation rune to retrieve a treasure chest that could only be reached by using a Teleportation coffin.

The fisherman.

The fisherman was found in the Pier, a temporary biome after the throne room, and when spoken to, would kill the Beheaded to start a new run.

Bosses

Concierge

The Concierge was the prison’s warden, Castain. He was in charge of controlling the prison’s entrance, the black bridge, and managing prison guards.

Castaing received secret orders from the King to stop controlling entrances to the Prison and to keep all prisoners inside, even those who had finished their sentence.

Additionally, the king ordered Castaing to prevent escaped imprisoned villagers from crossing the bridge and escaping back to their homes, by force if necessary.

Castaing was also scolded by the king for publicizing his private orders.

Castaing also had a rather lazy lifestyle, evident by his sunbathing crib on top of Ramparts, and was taking bribes to support said lazy lifestyle.

It’s also implied Castaing tortured his prison guards, as a lore room contains a letter from Castaing to his soldiers. The Beheaded states is a direct copy from “Managing soldiers: How to earn their respect without using torture”.

Conjunctivitis

A series of lore rooms scattered around the Toxic Sewers and Ancient Sewers explain how Conjunctivitis came to be.

She started as an unknown prisoner infected with the malaise. From there, she began mutating and left a trail of green goo wherever she went. The green first leads to a small hole in the wall. The beheaded finds the same trail leading to an empty cocoon and a bigger hole in the wall.

Again, the beheaded finds the same goo trail and it leads to a much bigger cocoon and an even bigger hole in the wall. Conjunctivitis was then captured, likely under orders of the king, and imprisoned in the insufferable crypt.

Mama tick

Mama Tick is a worshipped maternal figure for morass and its inhabitants. In order to gain her favor and protection, the locals sacrifice their own, evident by numerous dead bodies contained in various hanging cages in a large lore room, littering the boss arena, and the priest’s dialogue.

Timekeeper

See major characters, ‘the time keeper’.

The giant

The giant was once a part of the royal guard. He and the hand of the king didn’t like each other but agreed on nobody liking the alchemist. He was executed on orders from the king for warning his actions would bring ruin to the kingdom.

When encountering him the first time, the giant instantly recognizes the beheaded as the king and reveals the beheaded as the king after his fight.

After defeating on 4bc, the giant gives the player the 5th boss cell. He is, and currently, the only boss who gives a boss cell, other than hotk.

Scarecrow

The scarecrow was the royal gardener who became infected with the malaise and died within the prisoner’s quarter with the keys to his arboretum. Although he came back, leaving a note how he could feel the madness lurking in the shadows and how his medical plants won’t help much longer. He took to the morass.

The gardener remarked how friendly the morass people were, and how the priest helped him brew a concoction in another note of his. However, this left a new pain within his stomach. He reached the fractured shrines.

The gardener hoped ‘her’ people would help, but they couldn’t recognize him any longer.

His last stop was at the undying shores.

In his last note, the gardener mentioned how the apostates didn’t fare well as the rest of the island, and how he wouldn’t make it to the lighthouse, finally deciding he would take rest in the mausoleum, and finalized his transformation into the scarecrow.

The hand of the king

He and the giant didn’t like each other but agreed that nobody liked the alchemist.

The hand of the king is depicted as a mysterious character as he’s lived a recluse life, even being questioned about what he eats.

However, a lore room in high peak castle states the hand of the king eats like any normal guard in the castle. Additionally, in the same lore room, two notes from the hand can be found. One describes how the king personally took down the portrait of him and the giant. The other, says how the king ordered the old cook to be executed and believed inTo, a plot against his life. Indirectly implying he’s paranoid.

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