they make that?
Click
im in, how do i join you?
@hi4250five ??? you there ???
@DWGAMEMASTER Why did you leave?
I HAVE A ENCHANTMET TABLE
I kind of want to time myself transforming my SS Devastator figure from his combined stage, to individual vehicles, and then into the separate constructicons.
Considering it consists of 8 total figures; 2 Leader Class, 4 Voyager, and 2 Deluxe, it would take every bit of a few hours, lol.
I DIED IN LAVA!!! â â â â
I remember during the development of Playtime World, that whatever theories people would make about the lore would become canon if I liked it enough. Honestly that ruined the whole storyline of the game in my opinion.
I usually stick with a set plot, but derive ideas and concepts from existing content. So thereâs a lot of references and ideas from other stories that I include in mine, but make it unique enough to be original.
Sadly my story became so large so very quick, that no one can make a proper theory for it since Iâve spent hours working on many details regarding a large portion of the series. So most theories were only based on the random lore drops I give on the forums, and it doesnât compete against what I have on google docs.
But, your story is for a game, whereas mine is mostly for the book series, but it all started from the Site: 012 Incident game that I have no motivation for.
Iâm starting up a new game called The Escape Of The Unsavable. I think youâve seen the topic. I noticed what you said in the past saying something like with a part of the lore then creating more lore off of it. Sort of like the Core Of The Lore. Iâm doing that with TEOTU. Itâs a pretty good thing to do in my opinion. Since now I donât have to add lore using theories.
Basically how my story evolved and still expands.
Itâs probably not the best way to write a story, since even when writing a book itself, I use a general plot and then make up details along the way.
For a large scale world building like what I have done, can get very complicated. If you start using details or references over one particular idea, and that idea ends up changing to fit the overall context, youâll have to go back and change everything that mentions or relates to it.
Iâve had to do that so many times. While writing New Caben and continue to write it, Iâve added many details and references that have changed drastically as I improved the general plot.
History if you want to read.
Summary
What my story was originally:
First it was an SCP knockoff, just a basic facility with strange creatures contained within. Of course these creatures had to be unique and vary. So I started creating some entities. Obviously their existence wasnât enough, so I needed some backstory or their history, which some currently still need updated.
Once I got to Subject: 010 or the machine that can give humans and objects abilities (still donât have a name for it and the entirety of the series revolves around it) thatâs when the story started changing.
I had to create some human characters. Justin Hawk was an OC of mine years prior and since I never used him for anything outside of cringey short stories I wrote for school, I decided to give him a role in my new world.
I designed up a governmental structure of the Foundation, such as Overseers and soon the Wystan Program existed.
After some more ideas, the current sums up what had happened. So I had an idea for a story about a soldier who gained the powers of an entity and was on the run from the foundation and came across other monsters himself. The idea was unique, but why limit it to only Earth if other creatures and aliens do exist.
Subject: 000 was an entity I created out of pure boredom because I wanted a creature so mysterious that I wanted the reader to try and figure out what it could be. I had various ideas such as the entity being the Author himself or a child whose mind created the story and characters around him. Which all seems very deep (this idea is still not out of the picture yet) but I made Subject: 000 a Foremaker. Most likely an evil one since the creatures in the Foundation werenât very friendly to begin with.
With Foremakers, it started out as mysterious cosmic beings that were similar to what is now the Cordiks. Then I kind of nerfed the Foremakers to be the creation of a Cordik and they were emperors of the known worlds and so the world building had begun with over hundreds of different characters, various worlds, and more.
Strange how it all evolved from a single SCP spinoff game on flowlab.
With how large the world got, itâs starting to become overwhelming how much Iâve taken in since I still have to work on the history of several planets, species, backstory, etc so everything all fits together in a neat linear universe. But sadly, about 90% of the information probably wonât be used or even mentioned in any of the books. Since a lot of the history and details will be left out on purpose so the reader has a feeling that thereâs much more to the world around the main character than whatâs being presented. With the idea of constant wars and conflict between the two opposing sides of Foremakers, not to mention the conflict beyond that.
But I do all this suffering for fun because I like to create my own world.
worldbuilderâs disease i see?
(jk)
sorry i had to go afk
i dont like star wars, but i like clone wars, is that weird?
every single night i hear police sirens outside my windows.
its been happening for a week now.
i dont live in a bad neighborhood.
what is going on?
(please this is starting to freak me out)
Stars wars is gold, but Disney ruined it. The classics was where it was at.