You could use a repeater and set it for how many times you want it to shoot. Then connect the out “output” from the repeater to both a random behavior that goes from 0-360 to an emit behavior. Then connect the out “output” from the random to the angle part for the emit
Lemme draw it out on Kleki rq.
Making myself a new Java skin.
I did that, but the angle is only set once, which means that all of the sparks go in one direction.
Then you did it wrong.
I think this is how it would work. This is what I did for the blood in one of my games and is what I think is also done in someone’s blood example.
Oh make sure the repeater gets activated by something first too.
Ok, I’ll try this when I have free time.
Also the way this works, is that the repeater emits something 10 times while also rolling for a random angle from 0-360 each time it emits something.
I have never heard of this before. I even tried searching it up in the forums search bar and the only thing I saw was this post talking about it.
Thank you
People in the Discord hear about things before people on the forums. It’s faster
and im not making the game with flowlab I want it to be 3d so I’m using it with unity
Good luck coding that amount of tech
I’ve used Flowlab for 4 years. It took me that long to learn how to implement a cr*p load of movement tech in my games and have it all work together without bugs
Meme
I think i saw that before?
DW posted it a little while back.
thanks
Man I would use discord but I only use it to talk to friends so far since im a year under the age I’m supposed to use it. So after my next birthday I’ll probably start talking in the Flow-Discord.
Im in it
You’re 12?! You seem much more mature than most 12-year olds.
Wow, yeah that’s what I was about to say, if I had to guess I would say you were 13 or 14