No, during this time everyone’s doing something apart of their life or working on a game.
You guys just can’t assume that everyone would be on all the time. We all have…
No, during this time everyone’s doing something apart of their life or working on a game.
You guys just can’t assume that everyone would be on all the time. We all have…
Nope, even if you judge me I’ll keep it alive.
i was just joking.
No.
Yes, everyone is not a mindless zombie who only thinks about Flowlab.
That’s why the users who are adults aren’t here most of the time because of work and stuff I guess.
Are you making a tetris game?
I think about Flowlab a lot, I just have a very big mind
Big brain.
@Hong_Jooni_Pooni Hey! I was wondering if you could help me. You see, I want portals to spawn around the player but not too close, the portals will spawn enemies and then disappears but I don’t have a clue on how this could work. You did this in EWARKS so maybe you know how to help me?
Oh this is pretty easy
You know how to do it?
I guess. I haven’t done it but I could already imagine myself doing the code for it. Do you want it to spawn within a certain range of the player or just randomly around the map. I could do both but the “certain range of the player” part may take a bit long plus I’m busy working on TEOTUR.
I think randomly around the map but I would prefer certain range of the player but I don’t want to take too much of your time.
I think he just had set spawn points
Really?
I’ll try to work on the “Certain Range Of The Player” but I’m also having trouble with TEOTUR’s player controls so don’t expect for this to be quick. Ok, cya.
Okay bye!
Also how many grid-blocks do you want the enemy spawn range to be?
Uhhhh, could you make it random? Maybe like 10-6 or something? I don’t want it to be too close.
I’d imagine you just get Player X,Y
Player X +/- a min/max amount. And the min would have a minimum value, and the max would have a maximum value.
Then the same for the Y