Happy womb eviction day!
Don’t mind me posting a link to a new project where I know people will likely click it…
Okay, so apparently if you have the ease’s “done” output connected to a next level’s “go” input it messes things up.
EDIT:
I think it’s because I had the next level in the UI layer not GameWorld, it’s fixed now.
EDIT EDIT:
AHHHH ITS BROKEN AGAIN!
EDIT EDIT EDIT:
Okay, I give up idk why it’s doing that.
Does anyone know why my Once behaviors aren’t working?
Average gamedev experience:
And yet we all claim to love doing it lol
Because we do
What is it…?
Image taken using the photo mode in Armored Core 6.
I have a temporary fix, just get rid of the logo screen
Normally I don’t have a standalone bundle in a bundle.
If you removed the “Controls” bundle you’d still have just 1 bundle. This only matters if you don’t plan on expanding the bundle, but given that it’s called “controls” I’m assuming you’ll be adding more to it.
I would probably also just move the attachments into a single object, not too much of a purpose to just bundle 2 behaviors.
ok but its good right
Yeah it’s good
I was helping my grandpa clean out his building and I found a vintage Intellivision II with a ton of game cartridges, 3 controllers (one’s broken sadly) and all of the cords. I don’t know if it works, but I’ll definitely try it out.
It even had two different Advanced Dungeons and Dragons games along with Masters of the Universe, Burger Time. Bomb Squad and many others.
I don’t even know if I can hook it up to my tv without an adapter because it was made for an old antenna setup or something, but I’ll keep you all updated on it.
Brooo @ManiacPumpkin I just played on one of those today for my “History of interactive media” class. That Mario game is so hard, I HATE CRABS
Do not lose that thing, it’s priceless.