Well, there could be other workarounds to that
if the detection is an object, put a switch saying: if the player is in the closet, it doesnât work.
so put two messages on the closet to send to it telling when the player exits or enters
Hello everyone
The issue is that the player has a hitbox and you often have enemies moving through you as youâre in the closet.
You could disable the player using the Enabled block?
The player can still get caught if the monsters saw him enter.
Thereâs a few different ways you can do this.
You can have a switch that turns off when hiding, so you canât get hit by normal enemies while hiding in a wardrobe.
Another method is to compare the playerâs X value and the monsters X value and if they are equal or very close in value, then you die. You can do this if the player is enabled false, which would be a bit more beneficial if you are hiding and the monster (sorry, I forgot the name, the one that chases you even if you hide) happens to stumble past you, you donât immediately die. So if you are hiding and this monster comes from out of the screen somehow, he doesnât know youâre in there. Unless heâs supposed to know youâre there regardless.
Or you could use a similar technique I used in Algiophobia where the player is teleported below the map when hiding, so monsters just ignore you. But when the shadow monster finds you, it can force you to teleport back up and get caught. I donât recommend this as itâs about the most complicated solution and takes a bit to perfect. I struggled with my system for a while and itâs still not the greatest.
The simplest one is probably using a switch to disable collisions with normal enemies. But I donât know if the player is non-solid or not or how the system works, so I canât give a definite answer.
MâLady @BeesyBee, it is customary for a Duke to be married to a Duchess (either the lady shall become a Duchess through marrying the Duke, or she is already a Duchess). However, there is not really an official title for the children of Dukes and Duchesses (besides just plan old mâlord ).
So, Lord Slime and I have suggested that an âofficialâ title be formed for these unfortunate children with common, ordinary âLordâ titles.
Either Dukenson (or Dukendaughter), or dookies. Whichever suits, I suppose~
I woke up in my basement not knowing what happened yesterday night (Anyways how is everyone)
I found Infinite Craft and while i havent gotten any new discoveries Iâve found some pretty funny ones like âSharknado Kabobâ.
Lol I think I have like like 5 discoveries
Collisions are working just fine in the logic sense. My issue is I need the monsters to pass through the closet. The player is still there, just invincible and invisible. Currently enemies teleport through the playerâs location which looks very wonky.
This has to be one of the dumbest things Iâve ever made
Is there jumping at all in the game? Or the use of stairs, as in vertically ascending?
Cause if you just teleport and thereâs no use of gravity, you could have the player non-solid, but enable collisions.
Then just update the players Y value based on what floor heâs at.
Since there is no gravity or friction to slow the player down, youâll need a system to set the players X velocity to zero when A or D is up.
There are no stairs (except to move levels) but there are doors and walls. Thatâs an intriguing and out of the box proposal, Iâll look into its practicality.
When i got on today there were over 500 new posts.