If anyone wants to take a look at the code and make recommendations or if anyone has ideas for implementation of the concept, let me know. OR if anyone wants the sprite pack and wants to try it on their own, I have almost 100 individual animation frames for all (ok most?) of the different views the player needs. Let me know and I will figure out how to upload them all to a thing.
This looks like a great flowlab revolution! If you want to add interactable obstacles, though, make it to where the animations also summon items. (Maybe even just position) Great start, though!
wow, to think, it felt like the other day, someone asked if fps’ are possible here on flowlab, and i took on the challenge that led others to try and figure stuff like this out (didn’t mean to brag srry)
Ive pulled the code apart at this point, so it doesnt currently work any more. Ive been struggling to get the cardinal directions (arrow keys) to switch position values (+1x, -1x, +1y, -1y) as the player rotated through the hallway. Im close, but I cant quite sort out the spaghetti.
I have the position trigger (1,2,3,4) based on the player arrow (up, right, down, left). And can combine the arrow keys to the position blocks. But I feel like Im missing something in wiring the +/- 1 values to switch correctly when the character rotated view.
I DID IT! I sorted through the spaghetti and got it to work. Cardinal directions rotate when the player view rotates. Now to keep the camera from running through the walls and expand the map beyond 4 floor tiles
yes, if you extract your position and say, if my x position is 90 and my y position is 20, send an output that would turn off a switch, a switch in between your arrow key input and your actual movement could allow you to not move in that direction
I’ll give that a shot. My initial idea was to make some sort of “Wall” behavior that, if landed on, would bounce you back one grid space the direction you came from.
I made some more updates: expanded the map. Added an invisible (for now) enemy that you can hear wandering around the hallway. I still haven’t figured out the solid walls yet. I’ll add more later! check out the update: http://www.flowlab.io/game/play/1091503