Unfortunately, when it comes to time, flowlab ISN’T the greatest at it… usually, the highest it can count to in a second is 88. Which, when talking about music, is a bad thing, as beats need to be as fine and precise as possible. Is there a third party software that lets you, say, hit the space bar and saves exactly when you hit it, then can be exported later?
i actually made something like this. it gets the beats of the uploaded song and can be exported. would you like the link?
@Ancient_Civilizations_Dev_Team here is the link if you wish to try it.
https://death68093.github.io/Audio-beat-getter/index.html
the export is a .txt file I’m not sure how you need it but please let me know if you need help
oooo!
Gotta try this
Two hours later and I MADE IT EASIER TO USE! Kinda
I made a third party to a third party
AND IT WORKS
Lets test it!
I’m using an exportable stopwatch online and syncing the music.
can you show me this? send a link? I would like to see what you did.
Sure!
“stopwatch with intermediate times” - stopwatch.online-timers.com
Unfortunately, you cannot customize the output which WOULD be really cool
Rather I need to turn:
157 00:00:00.649 00:00:59.850
158 00:00:00.339 00:01:00.189
into
“59850”, “60189”
It completely deletes the number behind it, the number in the middle, only keeping the last number. The minutes is multiplied by sixty then that number is added into the seconds. The period separating the seconds and milliseconds is eradicated.
You know music is measured in BPM (Beats Per Minute),
fps may be limiting but even 30fps can do 16th notes for a lot of songs.
Plus, timers can be used in decimals, though the output timing is still limited on fps.
Yeah
I’m just trying to convert the timings to the useable text.
Nice BPM thing, though! Although that the old way I was doing it (100% all on flowlab) wasn’t working as 1/10th of a second wasn’t fast enough and an “Always” trigger was inconsistant.
Timers can also use decimnal, but if you want to make a rhythm game, I do suggest using 60fps.
Yeah that is true
so what should I do?
Okay
(quick question, does desync mean it CAPS it at that number?)
desync just means its not capped the monitors refresh rate and tries to run at 60fps.
sync matches the monitor to make it look smooth without visual skipping.