So My cannons were working fine, then I realized that they shoot at one of every enemy, making shoot way more than it should, Can someone look into “Basic Tower” And see how to fix it?
Here’s my game- https://flowlab.io/game/play/1371445
Hi, I see what’s the problem:
Adding a repeat delay, as you did, adds an individual cooldown to each proximity - however, this would only work if there was only one type of enemy.
Since you have multiple enemies, where’s what you can do:
Add a “global cooldown” using a switch and a timer (with 17 as delay).
This will solve your issue Let me know if you have any other problem.
Btw, The game is coming along great, looking forward to seeing what you create.
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Thanks