my pause seems to work very well, try and look at mine and copy its format, my bundles and everything are a little messy but if you can understand it go ahead lol @PixelPizza
Resetting all the timers wonāt fix my issue though, because part of my gameās mechanics is that the spawns are supposed to change once the main timer reaches higher numbers. If the pause button resets the main timer to zero, that would be an easy way for players to avoid having to fight tougher enemies.
timing is an issue cause right now my chat boxes are using EASE and its super fast all of a sudden
You could store value with globals
For now, Iām going to focus on finishing the rest of the important bits of the game so that I have something functional at least. If I have time, Iāll mess around with the timers, but my game is going to have a lot of timers in it, so Iāll have to be very careful how I alter them.
mainiac pumpkin plz help with my first game and go to Plz give tips for my first game mainiac pumpkin
Yeah I saw it, Iām working on something at the moment but here in about five or so minutes Iāll check out your games and give you some feedback. Also I would recommend you just stick to your discussion and just @(My name) whenever you need help. So that way people donāt see your posts as spam on different discussion.
thank i love the facility cant wait
saw your game trailer looks wicked asf !!!
Thanks! Was that the Flowjam game or the trailer I made for one of my future projects? Iāve got a few different things Iām working on right now.
Future projects. Cant wait to see it
Ah, the āFamiliesā series. Finished installments may not be Flowlab friendly, but Iāll post links anyway with like 1000 warning labels. Warning: the game is about criminals (āfamiliesā as in criminal families, not mom and dad taking you on a camping trip). Criminals do bad things and oftentimes use bad language. If youāre not supposed to be watching rated R movies, you shouldnāt play any of my āFamiliesā games (once they are released).
Iām working on a few more PG titles right now, which is why I set the Families release date for 2022, but I may end up creating a short working demo by late 2021, depending on which order I decide to tackle my projects in.