Well, boisā¦
Itās time.
My planned game is gonna be like a monument valley thing. I donāt know if i can code it that fast, but iāll come up with something fast
Iāll post updates pics here
yes,Iāll lose because Iām still a rookie
Welcome to the club!
I only ever came in fourth place, not entirely sure how, but if I can do it, then Iām sure you guys can.
your enthusiasm to get the prize
are you making a game @glowbug
probably
guys can you make a group
Another soon to be Flowjam loser, checking in here.
@Udza_Ganteng You can always do a group project if you want to, but I tried that and itās not for me. I work better alone.
I donāt think you can do a group collaborative with the free version thoughā¦
Working in groups is cool, but you need to be very organized and assign specific people to specific tasks. Like one person handles art, maybe one or two for coding depending on different mechanics and then someone who is in charge or actually creates the basic idea of the game.
Cause everyone has different ideas, art, and style of code so when everyone just works freely you end up with a big mess and someone had to go back through and make everything match up. Which is why I never thought of actually working in a group since it seemed much more of a hassle, but it can also work out really well if you get the right team.
maniacpumkin are you make game flee,its like so cool game
Yeah, I tried one and I think we all had different ideas. Itās not that my ideas were good and theirs were bad, it was just that they didnāt work well together. Itās enough work to try to create a level that is hard enough to be challenging but not so hard that itās impossible. Then when someone else is coding the movements and collision behaviors and such, and they change after Iāve already submitted the level designsā¦ you change anything at all in movement behaviors, even by a factor of 1, it can turn a āchallengingā level into an impossible level.
Like imagine if someone took Super Mario Brothers and reduced Marioās speed or jump height by 1. LOL. Instant broken game.
I play test my own games to make sure theyāre at least completable. Sometimes I have to replay a level 50 times before Iām able to finish it, but the point is, I have to at least be able to finish it once myself before I can pass it along to anyone else to try, otherwise I just made a broken game. And when there are other people involved and they are changing things after I log offā¦
Nah, nope. I need full control over my games. It would be one thing if I asked someone to make my sprites look better, or to make some cool music for me, but I have to be in control of where they all go in the game and which sprites I use. A game cannot have two people doing code, unless they are in constant communication and following the exact same format, and thoroughly play testing every single change before moving on to something else.
Actually Flee was a game I made for the last flowjam, which the theme was growing so I made a weird creature that grows as you continue through the facility. Which needs a major update, but I havenāt touched it since I submitted it, lol.
Iām working on something a little bit more simpler, but I wonāt release it until itās more finished.