Timer inconsistency

So you know how you can set a timer to 1/100 of a second? Well it’s not really that short.
Here I have 4 timers set to .1 (1/10s) and a single timer set to 10(1/10s). As you can see, the real second timer is on 6, while the 4 timers working together are still only at 4.52. Is there a way to get an accurate 1/100s timer? Should I just use 1/10s timer instead?
@grazer

1 Like

If 1/10 works fine maybe you could divide the number you get by 10 to make it 1/100

1 Like

well the whole reason I want 1/100 would be to display it as a timer, so I want those extra digits to increase :slight_smile:

1 Like

The logic only activates once per frame, so in order to get a smooth 1/100 (0.01) second clock trigger, your game would need to be running at a smooth 100 FPS.

2 Likes