I want to make a little check-point system for the first boss in my game since I don’t want people to be having to restart an entire level just to get to the first boss again, so how would I be able to make a check-point for a top-down game without restarting the entire level?
Use a save to remember progress. Once you defeat the first boss, save the number 1. When you reload the level, check the save and see if the outputs greater than 0. If so destroy the boss. And if it equals 1, start the player at the position of the first boss.
Oh dang. I should’ve realized that there was a save object. Btw would this be to save the position and also save destroyed objects (meaning when you die, it saves your position, but also keeps objects that were destroyed, well, destroyed) and this is for when player die from the boss
Yes for the most part.
Make seperate save names for player x and player y, that’s how my checkpoints work.
The tricky part is saving enemy clones, for the best part is saving a list of names that was destroyed and checking the saved list on restart to re-destory them.
Can you give me an example?