Top-of-the-line reviews! (The Crigence Critique)

Well i’m kinda late but here’s my game
https://flowlab.io/game/play/1214960
btw if anyone can help me figure out how to make it so you can’t spam bullets that would be amazing.

Here’s my multiplayer game “Water Gun fun.” https://flowlab.io/game/play/1214960
Also if anyone knows how to add a cooldown to a gun that would be great. Currently you can just spam your water gun at the other players until you win.

1K IS BACK AND BETTER THAN EVER!!! The fallout level is the only working one so far, but it’s coming along well. Trading is in progress, but you can still socialize with the people of Diamond city and even meet famous characters like Nick Valentine and Piper Wright!
If you would check out what I have, that would be amazing. (=
http://flowlab.io/game/play/1190080

I’m back, i got a really good computer and i’m ready to review! But before i continue business as usual, i have a question:

Do people still want me to do reviews?

I’ve noticed people seem to like it when i try to improve the site by pitching ideas and when i make games (Btw i’m going to be working on Bounce Jam again!)

That content is also easier and funner to make as well. So, should i keep reviewing or focus on making games?

Thanks for waiting for me!
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Honestly, @Crigence , my review is kind of down… But if you get this back to being successful, which it probably will in no time (people are really drawn to your reviews, even when it was closed), I’ll also come here for my games to be reviewed. But yes, everyone, I’m done with reviews. I had my run, it was fun…

But it is done. Thanks!

Hi crigence
Im back as well just got here
im prob just bursting in so ill go with it lolol so hi

@Simple_doge5 https://flowlab.io/game/view/1164450
I’m gonna skip your game since it’s, well, barely a game. I’ll revisit it if it ever gets actual content!

@Bmarzi http://www.flowlab.io/game/play/975616
Welp, at least the credit clip was good. Here’s your review:
Line
+Firstly, i like the SouthPaw Games credit clip at the start! Well done!

-Secondly, this is a very… interesting title screen.
-Stock Flowlab sprite, -50 respect
-Jumping is just off, it doesn’t feel like you have much momentum and its bit to high for my liking!
-There’s not much moving other than the player, the world feels kinda dead…
-There’s not much exciting stuff happening either, it’s boring to play!
-Would it kill you to make the water transparent?

*The graphics remind me of that one game show where you run through an obstacle course and try to avoid falling down, and i don’t know why…
*“Better luck next year!” Is that how long its gonna take for you to make this a good game?

Southpaw
Game
year
Line

Bad title, check. Bad title-SCREEN, check. Game-play more boring then watching paint dry, check. Yep, i can officially confirm this game is a waste of time! Don’t play it.
Line

Scores (Scale of 1/5)

eyeVisuals - 2.5
soundSound - 2.5 (There’s 1 sound in the whole game)
joystickControls - 2.5 (There’s not much to screw up here)
angerDifficulty - 1.5
gearStability - 4.5

Final Score: 2/5, It’s bad.
It’s barely a game, honestly.

Line

Recommendations:
Add a timer, make the game-play faster, embrace the fact it looks like an obstacle course game-show, do something!
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@Crigence I would really like feedback on this!
http://flowlab.io/game/play/1107855

The shop is not finished and there is only 2 levels so far but they are pretty long!

@Crigence This is probably like my first game [made in under a week as I posted this]
and I would really want you to review it if you have the time!

https://flowlab.io/game/view/1277355

http://www.flowlab.io/game/play/1275009
Its trash but here

@“JR 01”
What happened to the mobile version of drive? You said you’d submit that for a review later on and i’m actually kind of interested to see how it turned out!

@Crigence Will you do mine?

Oh yeah, I didn’t end up making new modes or change too much of the gameplay.
But that doesn’t make it the same game, I refined the HUD and changed the time system completely.

There is now a Pause button, restart button, more secrets, a few sprite redesigns, change in speed (slower and faster), and a lot of bug fixes. Its been a while since I touched it, so I’m not sure if any new bugs have been created. So far it seems good so I think its good for a review.

Here’s the link: https://flowlab.io/game/play/1200023

@“Biscuit Butter” https://flowlab.io/game/play/1155575?v=html
It’s a good game, but is it better then the original Kid’s Quest? Here’s your review, find out for yourself:
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+Great choice of music! I mean, it’s probably stolen but good job anyway!
+The box respawning and pushing system is still really cool!
+The character sticking out his hand when pushing a block is neat
+I can see you made it so the ending coin actually locks your movement now (Something i complained about in Kid’s Quest 1)! Well done!
+Adding a new kind of pushable is actually a pretty smart way of expanding on the gameplay without doing it TOO drastically, good work!
+The moving platform is another really smart idea!
+Clicking on things to learn what they do? Didn’t @rcreger do that first?
+The ghost is a also a REALLY cool idea! Good work all around!

-The pushing animation is a little creepy looking, just a nit-pick though
-“Press S to fire out a ‘moving’ platform” It seems perfectly still to me…
-You could’ve made the controls for the platforms more obvious, like maybe put a “S” on the dispenser and a “W” on the platform?
-You know for a level with a ghost in it, this is some really happy music!

*“Press D to die.” Excellent advice!

drill
platform
scary
Line

Maybe my standards have risen over these last few months, maybe i’m just bias, maybe Kid’s Quest simply isn’t that good, but i don’t feel like this game really deserves a 4. For starters, it sticks TOO close to the original Kid’s Quest and doesn’t really innovate enough! How about some new and improved graphics? Maybe a new control like maybe a hover button? Because right now you could show me a picture of Kid’s Quest 2 and 1 and i wouldn’t be able to tell the difference!
Line

Scores (Scale of 1/5)

eyeVisuals - 3
soundSound - 2.5 (A change of music in-between levels would be nice)
joystickControls - 3.5 (The controls feel pretty good, actually!)
angerDifficulty - 3.5
gearStability - 5

Final Score: 3.5/5, Better than average.
Good game, mediocre sequel.

Line

Recommendations:
Finish the game, firstly. Secondly: Add something actually different and groundbreaking to the game! Different pushables is a good start, but i want more!
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@ManiacPumpkin http://www.flowlab.io/game/play/1190374
Since i have no additional comment to make here, here’s your review:
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+Firstly: Really cool intro sequence!
+Secondly: I really enjoy the style this game has going!
+Thirdly: The transitions between menus is pretty cool too!
+The ping sound as your pole hits the ground is a cute touch
+I like how punchy the hit sound effect is!

-What am i? No really, what am i? Am i playing as a sign?
-They’re less chapters and more levels
-I’m not a good one to ask for this because i’m REALLY good at platformers, but this game is PAINFULLY easy!
-The demo message does a REALLY good job at ripping you straight out of the game…

*Z to throw rocks? Ok, i guess that works. Let spacebar continue being useless then

Menu
post
demo
Line

I would give it a higher score, but i don’t really feel like it’s earned it yet. For starters, it doesn’t work too much differently from every other generic platformer on Flowlab and ESPECIALLY not from the millions of REAL platformers out there! That, and it’s hard to tell what the game is going to be like from 1 level’s worth of gameplay!
Line

Scores (Scale of 1/5)

eyeVisuals - 4
soundSound - 2.5 (Good sound effects, but different music would be nice!)
joystickControls - 2.5 (There’s not much to screw up here)
angerDifficulty - 1.5
gearStability - 4.5 (I accidentally jumped mid-air once, but that’s more because Flowlab is garbage when it comes to stability)

Final Score: 3/5, It’s okay.
At least it’s a pretty good demo

Line

Recommendations:
Finish the game already, and try to be more unique gameplay wise! (Style wise, you have it nailed)
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http://flowlab.io/game/play/1143731

flowlab.io/game/view/1277765
for now I`m wondering how to make in a rpg a charecter jump?

(still not done wiht the game)

Well, as long as i’m here i might as well make another one of these misc posts just about random subjects, it has been a while!

First things first:
Whats going on? Am i here to stay or am i going to leave again?

Yep, i’m here to stay, at least for a little while or until i get every review that comes in done. The reason i’m not really making a big deal about my return or hell, barely even MENTIONED it until now is because i decided that i wanted to return completely silently as if nothing ever happened and because i wanted to see how the Flowlab community would react to my unannounced return. So far, everyone here also seems to be pretending i never left too! I guess i should’ve seen that coming.

Last but not least:
I will be adding new stuff, Including some of the things i just mentioned, in An open-letter to grazer. (Yes, i’m still updating that!) so keep an eye out for that!

I’m also going to be abandoning The Crigence Critique website in favor of sticking purely to the forums and i’m going to resume work on Bounce Jam. And for those who saw that big red ‘Crigence’ logo and stopped to read the end: I highly suggest reading what i said in here! There’s some important stuff!
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https://flowlab.io/game/view/1288117