Well, my first idea is that 007 should be able to walk through walls. This gives him a VERY clear advantage over the player and makes him far more of a threat thanks to his unlimited movement!
The second is that you could make darkness a little more realistic by adding a HUGE screen sized vignette on top of the player. Since the view never detaches from the player, this would make it look like darkness is constantly surrounding you!
This game WAS the best âinfiniteâ game on Flowlab when i first reviewed it, and it still is today! Good graphics, good music, good controls. Thereâs nothing this game misses the key on. All it needs is âmoreâ!
+Right off the bat the game has a pretty amazing main menu with a nice effect for the background and good music to accompany it (Although it needs more particles imo)
+First time iâve seen a âCo-opâ button in a Flowlab game
+In-game shops take effort, even if they are becoming more and more common thanks to JR 01
+Every part of this game is oozing with attention to detail! Take the pizza on the main-menu, for instance!
+The gameplay is fun, intuitive and addicting, running out of pizza when a swarm is ahead is terrifying!
+This game has some of the most well designed bosses ivâe ever seen in a Flowlab game! Well done!
-If the info screen is supposed to have anything in it, i donât see itâŚ
-âAttach kitsâ sound cool but⌠What are they? Game never says anything about them
-Game lacks enough power-ups or anything else to keep gameplay interesting for especially long periods of time, honestly.
*If you want to play the game but want something better to do than just âPlayâ it, you can always try to beat my high-score of 8000
https://flowlab.io/game/play/1454996 As in the title itâs my flowjam 2020 game. Hasnât been touched since I finished it so thereâs still balancing issues, bugs, etc. But I hope you find it still enjoyable.
Now that i gave a proper goodbye to @CrimsonBlackGames, i want to review the other games pinned to Flowlabâs front page! But in what order? Well, iâll let you decide:
Focus 2
Escape The Rewind
A Stitch in Time
Time bomb
No Plan
Thread
The Curse of the Were Loaf
X-yard
Stacey
Apocalypse Arena
0voters
Pick your top 3 favorite games on this list. Iâll go from most picked result to least picked and review them in that order! (Of course, submitted games come first)
Despite this being a Flowjam game, i am judging this game like any other due to the fact the game has had MONTHS to update! And when looked at through this lens, itâs certainly a fun distraction⌠But it just needs more.
+Right off the bat, this game also has a pretty amazing main menu with music to match. It still feels a little empty, though.
+The first thing youâll notice upon hitting âStartâ is not only the amazing music, but also the kickass UI! This is FAR better than most Flowlab games!
+The day and night cycle, though simple, is a VERY cool addition, especially by Flowlab standards!
+Where you HIT zombies actually matters! Well done
+Even shooting zombies has a strategical element to it, youâre constantly thinking âWhat is the most efficient way to massacre this hoard?â
-While it can be argued that the flies help keep you in game, if this is supposed to be an âIdle gameâ thatâs a BAD thing!
-The zombie hitboxes feel lower than they should be, i recommend setting them to âPolygonâ so the hitboxes are correct!
-On that topic, zombies should lose their hitbox when they die! This can be done by spawning a separate object at their location with 0 collision
-The flies have the opposite problem, their hitboxes are too small! They should be bigger so clicking them is less of a pain! This can be accomplished with animations
-The folder has a tendency to get in your way
-What workers do is not immediately obvious
-This game could use random events. The gameplay loop, while well executed, gets boring after a while.
*The music changing at night would be nice, it getting slower and deeper even would be a nice touch!
It feels like the game needs more effort in some very key areas of making a game (ie. game design, art, animation, mechanicsâŚ), and doesnât feel it brings much to the table YET. With a little more time and a set goal for how the game will look and feel, this game will be able to finally stand on itâs two feet. Until then, itâs the hammer down protocol for this one.
+Gives enough charm to pull you through, very much like Deadly Premonition.
+(Personally) I actually found the mazes to give the game a little more difficulty that wasnât too unbalanced.
âRight off the bat, we can tell the game needs a good amount of work on it. I suggest putting more time into: Game design, art, animation, and mechanics. Right now they feel a little bland and unfinished.
âVERY strange key choicesâŚ
âNot too much to do other than run around in the first level.
âSome explanation in the first level would be nice - It felt a little awkward jumping into the game with no context.
âI wouldnât make it so you go back to the main menu after you die - just let it restart the level. Itâs a lot more convenient for the player
Shoutout to @rcreger for helping me with the notes!
Scores (Scale of 1/5)
Visuals - 1 (Just not good) Sound - 1 (What sound?) Controls - 2 (The hit boxes are horrible, layout makes no sense) Difficulty - 1.5 (The bad controls make it worse than it has to be) Stability - 3 (Occasional unwelcome softlock)
Final Score: 1.5/5
Ivâe been instructed by my ghost writer to tell you that âNo game is ever a lost cause, keep improving on the game and iâm sure it could be pretty good game!â or something along those linesâŚ
The review request I am making is Pixel Sports. It has been reviewed by other people already, but I wanted to hear from you about what you think of this game.