Total War devlog

So I have lots of ideas for the first boss. I thought he’d be able to follow you for a bit, smashing the ground and making projectiles, and then decide to try to ram into you only for you to dodge and make him ram into the wall leaving him vulnerable. At 50% health, he’d start smashing the ground twice as much creating more projectiles, and be a bit faster.
What would you guys think of that?

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Boss worthy

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1.4 is now released! I have finally finished adding sound and music

@Endermanjeff nice job!

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However, I’ll have to use the basic flowlab sounds and music since I only have the free version

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Plus, what did you think of the finished theme?

its pretty good.

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Nice to hear (or read) since just like the game, it was in development helI. The boss music will probably be worse (in terms of development)

Update: Made new textures and other stuff. (the houses looked ugly before)

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wow, that is a lot better. also @Endermanjeff what is better- MORNING?

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I dunno what that means

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Screenshot 2025-03-24 12.41.08 PM

Oh that. In response to you saying hi since he thought only saying Morning wasn’t good enough, he takes a pause then says morning back

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oh, ok then. this game is actually pretty fun!

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I’m working on the boss now. It’s gonna be helI for me

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could you possibly make there be less enemies in the part when you leave the town?

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Okeh

Done. I’ll need to check for bugs when I get on again

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do you want to be part of a team so you have more to work with?

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Not at the moment. I kinda have almost everything planned out for this game and I don’t want it to be messed up. Help would be neat though and I am open to suggestions

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