here’s my mechanics test game: Flowlab Game Creator - mechanics tests
in the top level of the game, I’ve been trying to make an inventory like Arx fatalis, where you drag items from the game world into your inventory, and fit them together inside a grid.
example:
my version:
but I’ve run into some issues.
-no idea how to save the objects in inventory
-my snapping to grid is done with proximity, which doesn’t work for UI objects.
-If I do have to use a game world objects, how would I keep them on screen?
-sizes of 2x2. 1x2, 2x4, etc. don’t fit cleanly into the grid.
is something like this not possible in flowlab, or am i going about it wrong?
any suggestions are appreciated.