Um... z-fighting?

glitch

I’m not sure if this is worth mentioning, but might as well anyway :slight_smile: Would this be the editor’s fault or my fault that I can barely see the wires?

Hrm - that’s a known glitch in the flash player renderer. It can only render something like ~24 overlapping alpha channels before it starts freaking out like that. You mind sending me a link to that game? I’m curious if there is something I can do that would let you simplify that logic.