Update Raycast

With some of the games I’m using raycast a lot. But it would be great if raycast could:

have the angle be determined by the rotation of the object with the raycast behaviour.
With a checkbox for “angle is dependent”, just like emit.

Also, if there were an option to make the raycast visible.

You can get the object’s rotation from an extractor and input that value in RayCast.

Here’s an example:
<img src=“http://forum.flowlab.io/uploads/imageupload/848/TVGPXTC9W7BQ.png” alt=“Example” title="Example/>

oh. welp, maybye we don’t “need” that then.