For Example, In code in an object, using a destroyer in that object, there might be able to be a pick object for the destroyer, like the ones in the collision trigger.
You can send a message to the object you hit, or the object you hit could have a collision in it.
still would be nice as a qol change yk
You’re asking for a work around that can already be easily done in Flowlab.
Send message to last contacted → destroy
They’re asking to have this done because they’re probably lazy just how I used to be, no offense of course.