For Example, In code in an object, using a destroyer in that object, there might be able to be a pick object for the destroyer, like the ones in the collision trigger.
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You can send a message to the object you hit, or the object you hit could have a collision in it.
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still would be nice as a qol change yk
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You’re asking for a work around that can already be easily done in Flowlab.
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Send message to last contacted → destroy
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They’re asking to have this done because they’re probably lazy just how I used to be, no offense of course.
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